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Escape from Duckov
Boss kill records

Fastest kill: Koko Koko

Custom MP-155 icon

Custom MP-155 with Special Shotgun Shell: 25 body hits, 5.82 s, 32.34 damage per shot. Aiming at the head, MP-155 ULTIMA with Special Shotgun Shell needs 24 hits (4.92 s).

Koko Koko has 792 base health, body armor none and head armor none, and takes ×0.33 physical damage. Update 2.3.30, reviewed .

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Best gun in each class

ClassBody shotsHeadshots
Assault riflePala Gun, Large Energy Bullet: 150 hits, 9.93 sPala Gun, Large Energy Bullet: 104 hits, 6.87 s
Battle rifleStorm Gun, Enhanced Small Energy Bullet: 124 hits, 16.96 sStorm Gun, Enhanced Small Energy Bullet: 80 hits, 8.58 s
BowRepeating Bow, Basic AP Arrow: 96 hits, 77.83 sRepeating Bow, Basic AP Arrow: 64 hits, 52.50 s
MagnumASh-12, Special AP Bullet (MAG): 58 hits, 13.48 sASh-12, Special AP Bullet (MAG): 35 hits, 7.36 s
PistolCustom Glick, Special Bullet (S): 112 hits, 22.68 sCustom Glick, Special Bullet (S): 80 hits, 16.48 s
SMGCustom SR-3M, Special Bullet (S): 182 hits, 21.82 sCustom SR-3M, Special Bullet (S): 140 hits, 15.42 s
ShotgunCustom MP-155, Special Shotgun Shell: 25 hits, 5.82 sMP-155 ULTIMA, Special Shotgun Shell: 24 hits, 4.92 s
Sniper rifleTS-128 Smart Sniper Rifle, Rusty Sniper Bullet: 110 hits, 83.30 sTS-128 Smart Sniper Rifle, Special AP Sniper Bullet: 41 hits, 29.60 s
SpecialCube Gun, Enhanced Small Energy Bullet: 283 hits, 35.32 sCube Gun, Enhanced Small Energy Bullet: 257 hits, 31.64 s

Top 10 body-shot kills

#Gun and roundHitsTimePer shotThrough armor
1Custom MP-155Special Shotgun Shell255.82 s32.34100%
2MP-155 ULTIMASpecial Shotgun Shell295.88 s27.72100%
3MP-155Special Shotgun Shell327.16 s25.41100%
4Custom MP-155Rusty Shotgun Shell358.14 s23.1100%
5Custom MP-155Standard Shotgun Shell358.14 s23.1100%
6Custom MP-155AP Shotgun Shell358.14 s23.1100%
7Custom MP-155Advanced AP Shotgun Shell358.14 s23.1100%
8MP-155 ULTIMARusty Shotgun Shell408.25 s19.8100%
9MP-155 ULTIMAStandard Shotgun Shell408.25 s19.8100%
10MP-155 ULTIMAAP Shotgun Shell408.25 s19.8100%

Custom MP-155: every round it can load

RoundBody hitsBody timeHead hitsHead time
Rusty Shotgun Shell358.14 s358.14 s
Standard Shotgun Shell358.14 s358.14 s
Special Shotgun Shell255.82 s255.82 s
AP Shotgun Shell358.14 s358.14 s
Advanced AP Shotgun Shell358.14 s358.14 s

Assumptions

  • Every shot hits. Body shots meet body armor without a crit; aiming at the head makes every shot a crit that meets head armor, which is why the headshot column is faster here.
  • Base health from the enemy preset; difficulty health scaling, talents and buffs are not included. Armor keeps its full value for the whole fight.
  • Within half the bullet distance. Each emptied magazine adds the gun's full reload time. Explosive weapons are excluded.

Method

Every gun is tried with every round of its caliber. Damage per hit = gun damage × round multiplier ÷ pellets × (crit factor on headshots) × 2 ÷ (armor − AP + 2) × the boss's physical damage factor; hits = health ÷ damage per shot, rounded up; time = (hits − 1) ÷ fire rate plus reloads. Rules: src/rules/escape-from-duckov/damage.mjs, read from the game's Health.cs and ItemAgent_Gun.cs (October 2025 build; not yet re-read on 2.3.30). Round values from the Bilibili Duckov wiki, armor values from the game item data.

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