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Escape from Duckov
Boss kill records

Fastest kill: Killa (Stronger preset)

ASh-12 icon

ASh-12 with Special AP Bullet (MAG): 12 body hits, 1.25 s, 41.8 damage per shot. Aiming at the head, ASh-12 with Special AP Bullet (MAG) needs 7 hits (0.68 s).

Killa (Stronger preset) has 480 base health, body armor 5.6 (6B13 Killa) and head armor 5.4 (Maska-1SCh KE). Update 2.3.30, reviewed .

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Best gun in each class

ClassBody shotsHeadshots
Assault rifleCustom AK-47, Special AP Bullet (AR): 25 hits, 1.85 sCustom AK-47, Special AP Bullet (AR): 17 hits, 1.23 s
Battle rifleCustom M14, Special AP Bullet (L): 17 hits, 1.37 sCustom M14, Special AP Bullet (L): 10 hits, 0.77 s
BowRepeating Bow, Intermediate AP Arrow: 35 hits, 27.67 sRepeating Bow, Intermediate AP Arrow: 22 hits, 17.50 s
MagnumASh-12, Special AP Bullet (MAG): 12 hits, 1.25 sASh-12, Special AP Bullet (MAG): 7 hits, 0.68 s
PistolCustom Glick, Advanced AP Bullet (S): 35 hits, 6.45 sCustom Glick, Advanced AP Bullet (S): 23 hits, 3.85 s
SMGBizon-2, Advanced AP Bullet (S): 63 hits, 3.97 sBizon-2, Advanced AP Bullet (S): 51 hits, 3.20 s
ShotgunCustom MP-155, Advanced AP Shotgun Shell: 9 hits, 1.94 sMP-155 ULTIMA, Advanced AP Shotgun Shell: 8 hits, 1.35 s
Sniper rifleTS-128 Smart Sniper Rifle, Special AP Sniper Bullet: 22 hits, 13.70 sTS-128 Smart Sniper Rifle, Special AP Sniper Bullet: 9 hits, 4.00 s
SpecialCube Gun, Enhanced Small Energy Bullet: 88 hits, 8.95 sCube Gun, Enhanced Small Energy Bullet: 75 hits, 8.36 s

Top 10 body-shot kills

#Gun and roundHitsTimePer shotThrough armor
1ASh-12Special AP Bullet (MAG)121.25 s41.8100%
2Custom M14Special AP Bullet (L)171.37 s28.62100%
3M14Special AP Bullet (L)171.37 s28.62100%
4Custom AK-47Special AP Bullet (AR)251.85 s19.8100%
5Storm GunEnhanced Small Energy Bullet261.92 s18.5795%
6Custom MP-155Advanced AP Shotgun Shell91.94 s53.8577%
7MK-47Special AP Bullet (AR)262.08 s18.7100%
8RPDSpecial AP Bullet (AR)282.16 s17.6100%
9RPD-WinterSpecial AP Bullet (AR)282.16 s17.6100%
10MP-155 ULTIMAAdvanced AP Shotgun Shell112.17 s46.1577%

ASh-12: every round it can load

RoundBody hitsBody timeHead hitsHead time
Standard Bullet (MAG)4211.66 s276.45 s
AP Bullet (MAG)367.48 s236.00 s
Advanced AP Bullet (MAG)236.00 s141.48 s
Special AP Bullet (MAG)121.25 s70.68 s

Assumptions

  • Every shot hits. Body shots meet body armor without a crit; aiming at the head makes every shot a crit that meets head armor, which is why the headshot column is faster here.
  • Base health from the enemy preset; difficulty health scaling, talents and buffs are not included. Armor keeps its full value for the whole fight.
  • Within half the bullet distance. Each emptied magazine adds the gun's full reload time. Explosive weapons are excluded.

Method

Every gun is tried with every round of its caliber. Damage per hit = gun damage × round multiplier ÷ pellets × (crit factor on headshots) × 2 ÷ (armor − AP + 2) × the boss's physical damage factor; hits = health ÷ damage per shot, rounded up; time = (hits − 1) ÷ fire rate plus reloads. Rules: src/rules/escape-from-duckov/damage.mjs, read from the game's Health.cs and ItemAgent_Gun.cs (October 2025 build; not yet re-read on 2.3.30). Round values from the Bilibili Duckov wiki, armor values from the game item data.

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