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Escape from Duckov
Boss kill records

Fastest kill: Jeff (Island Challenge)

Custom MP-155 icon

Custom MP-155 with Special Shotgun Shell: 5 body hits, 0.77 s, 98 damage per shot. Aiming at the head, ASh-12 with Special AP Bullet (MAG) needs 7 hits (0.68 s).

Jeff (Island Challenge) has 480 base health, body armor none and head armor none. Update 2.3.30, reviewed .

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Best gun in each class

ClassBody shotsHeadshots
Assault rifleCustom AK-47, Special AP Bullet (AR): 25 hits, 1.85 sCustom AK-47, Special AP Bullet (AR): 17 hits, 1.23 s
Battle rifleCustom M14, Special AP Bullet (L): 17 hits, 1.37 sCustom M14, Special AP Bullet (L): 10 hits, 0.77 s
BowRepeating Bow, Basic AP Arrow: 20 hits, 15.17 sRepeating Bow, Basic AP Arrow: 13 hits, 10.00 s
MagnumASh-12, Special AP Bullet (MAG): 12 hits, 1.25 sASh-12, Special AP Bullet (MAG): 7 hits, 0.68 s
PistolCustom Glick, Special Bullet (S): 23 hits, 3.85 sCustom Glick, Special Bullet (S): 16 hits, 2.98 s
SMGBizon-2, Special Bullet (S): 40 hits, 2.50 sCustom SR-3M, Special Bullet (S): 28 hits, 1.29 s
ShotgunCustom MP-155, Special Shotgun Shell: 5 hits, 0.77 sCustom MP-155, Special Shotgun Shell: 5 hits, 0.77 s
Sniper rifleTS-128 Smart Sniper Rifle, Rusty Sniper Bullet: 22 hits, 13.70 sTS-128 Smart Sniper Rifle, Rusty Sniper Bullet: 9 hits, 4.00 s
SpecialCube Gun, Enhanced Small Energy Bullet: 57 hits, 5.05 sCube Gun, Enhanced Small Energy Bullet: 52 hits, 4.82 s

Top 10 body-shot kills

#Gun and roundHitsTimePer shotThrough armor
1Custom MP-155Special Shotgun Shell50.77 s98100%
2MP-155 ULTIMASpecial Shotgun Shell60.96 s84100%
3Custom MP-155Rusty Shotgun Shell71.15 s70100%
4Custom MP-155Standard Shotgun Shell71.15 s70100%
5Custom MP-155AP Shotgun Shell71.15 s70100%
6Custom MP-155Advanced AP Shotgun Shell71.15 s70100%
7MP-155Special Shotgun Shell71.15 s77100%
8ASh-12Special AP Bullet (MAG)121.25 s41.8100%
9Billy GunLarge Energy Bullet81.35 s60100%
10MP-155 ULTIMARusty Shotgun Shell81.35 s60100%

Custom MP-155: every round it can load

RoundBody hitsBody timeHead hitsHead time
Rusty Shotgun Shell71.15 s71.15 s
Standard Shotgun Shell71.15 s71.15 s
Special Shotgun Shell50.77 s50.77 s
AP Shotgun Shell71.15 s71.15 s
Advanced AP Shotgun Shell71.15 s71.15 s

Assumptions

  • Every shot hits. Body shots meet body armor without a crit; aiming at the head makes every shot a crit that meets head armor, which is why the headshot column is faster here.
  • Base health from the enemy preset; difficulty health scaling, talents and buffs are not included. Armor keeps its full value for the whole fight.
  • Within half the bullet distance. Each emptied magazine adds the gun's full reload time. Explosive weapons are excluded.

Method

Every gun is tried with every round of its caliber. Damage per hit = gun damage × round multiplier ÷ pellets × (crit factor on headshots) × 2 ÷ (armor − AP + 2) × the boss's physical damage factor; hits = health ÷ damage per shot, rounded up; time = (hits − 1) ÷ fire rate plus reloads. Rules: src/rules/escape-from-duckov/damage.mjs, read from the game's Health.cs and ItemAgent_Gun.cs (October 2025 build; not yet re-read on 2.3.30). Round values from the Bilibili Duckov wiki, armor values from the game item data.

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