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Escape from Duckov
Boss kill records

Fastest kill: Frost Commander

Custom MP-155 icon

Custom MP-155 with Advanced AP Shotgun Shell: 4 body hits, 0.58 s, 63 damage per shot. Aiming at the head, ASh-12 with Special AP Bullet (MAG) needs 4 hits (0.34 s).

Frost Commander has 226 base health, body armor 3.9 (Lv.4 Combat Body Armor) and head armor none, and takes ×0.9 physical damage. Update 2.3.30, reviewed .

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Best gun in each class

ClassBody shotsHeadshots
Assault rifleAS Val, Special AP Bullet (AR): 17 hits, 0.80 sAS Val, Special AP Bullet (AR): 13 hits, 0.60 s
Battle rifleCustom M14, Special AP Bullet (L): 9 hits, 0.69 sCustom M14, Rusty Bullet (L): 6 hits, 0.43 s
BowRepeating Bow, Intermediate AP Arrow: 11 hits, 7.67 sRepeating Bow, Basic AP Arrow: 7 hits, 5.00 s
MagnumASh-12, Advanced AP Bullet (MAG): 7 hits, 0.68 sASh-12, Special AP Bullet (MAG): 4 hits, 0.34 s
PistolSpectrum Blaster, Advanced AP Bullet (S): 39 hits, 2.70 sCustom Glick, Special Bullet (S): 9 hits, 1.00 s
SMGCustom SR-3M, Advanced AP Bullet (S): 23 hits, 1.05 sCustom SR-3M, Special Bullet (S): 15 hits, 0.67 s
ShotgunCustom MP-155, Advanced AP Shotgun Shell: 4 hits, 0.58 sCustom MP-155, Special Shotgun Shell: 3 hits, 0.38 s
Sniper rifleTS-128 Smart Sniper Rifle, Advanced AP Sniper Bullet: 12 hits, 5.50 sTS-128 Smart Sniper Rifle, Rusty Sniper Bullet: 5 hits, 2.00 s
SpecialCube Gun, Enhanced Small Energy Bullet: 30 hits, 1.32 sCube Gun, Enhanced Small Energy Bullet: 27 hits, 1.18 s

Top 10 body-shot kills

#Gun and roundHitsTimePer shotThrough armor
1Custom MP-155Advanced AP Shotgun Shell40.58 s63100%
2ASh-12Advanced AP Bullet (MAG)70.68 s34.2100%
3ASh-12Special AP Bullet (MAG)70.68 s37.62100%
4Custom M14Special AP Bullet (L)90.69 s25.76100%
5M14Special AP Bullet (L)90.69 s25.76100%
6Billy GunLarge Energy Bullet50.77 s54100%
7MP-155Advanced AP Shotgun Shell50.77 s49.5100%
8MP-155 ULTIMAAdvanced AP Shotgun Shell50.77 s54100%
9Custom M14Advanced AP Bullet (L)100.77 s24.3100%
10M14Advanced AP Bullet (L)100.77 s24.3100%

Custom MP-155: every round it can load

RoundBody hitsBody timeHead hitsHead time
Rusty Shotgun Shell91.94 s40.58 s
Standard Shotgun Shell91.94 s40.58 s
Special Shotgun Shell91.94 s30.38 s
AP Shotgun Shell60.96 s40.58 s
Advanced AP Shotgun Shell40.58 s40.58 s

Assumptions

  • Every shot hits. Body shots meet body armor without a crit; aiming at the head makes every shot a crit that meets head armor, which is why the headshot column is faster here.
  • Base health from the enemy preset; difficulty health scaling, talents and buffs are not included. Armor keeps its full value for the whole fight.
  • Within half the bullet distance. Each emptied magazine adds the gun's full reload time. Explosive weapons are excluded.

Method

Every gun is tried with every round of its caliber. Damage per hit = gun damage × round multiplier ÷ pellets × (crit factor on headshots) × 2 ÷ (armor − AP + 2) × the boss's physical damage factor; hits = health ÷ damage per shot, rounded up; time = (hits − 1) ÷ fire rate plus reloads. Rules: src/rules/escape-from-duckov/damage.mjs, read from the game's Health.cs and ItemAgent_Gun.cs (October 2025 build; not yet re-read on 2.3.30). Round values from the Bilibili Duckov wiki, armor values from the game item data.

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