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Escape from Duckov
Boss kill records

Fastest kill: Fly Captain (Island Challenge)

Custom MP-155 icon

Custom MP-155 with AP Shotgun Shell: 3 body hits, 0.38 s, 70 damage per shot. Aiming at the head, ASh-12 with Special AP Bullet (MAG) needs 3 hits (0.23 s).

Fly Captain (Island Challenge) has 190 base health, body armor 3 (Lv.3 Body Armor) and head armor 2 (Steel Helmet). Update 2.3.30, reviewed .

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Best gun in each class

ClassBody shotsHeadshots
Assault rifleAS Val, Special AP Bullet (AR): 13 hits, 0.60 sAS Val, Special AP Bullet (AR): 10 hits, 0.45 s
Battle rifleCustom M14, Special AP Bullet (L): 7 hits, 0.51 sCustom M14, Special AP Bullet (L): 4 hits, 0.26 s
BowRepeating Bow, Intermediate AP Arrow: 8 hits, 5.17 sRepeating Bow, Basic AP Arrow: 6 hits, 2.83 s
MagnumASh-12, Advanced AP Bullet (MAG): 5 hits, 0.45 sASh-12, Special AP Bullet (MAG): 3 hits, 0.23 s
PistolGulu Gun, Enhanced Small Energy Bullet: 19 hits, 1.20 sCustom Glick, AP Bullet (S): 8 hits, 0.88 s
SMGCustom SR-3M, AP Bullet (S): 18 hits, 0.81 sCustom SR-3M, AP Bullet (S): 14 hits, 0.62 s
ShotgunCustom MP-155, AP Shotgun Shell: 3 hits, 0.38 sBilly Gun, Large Energy Bullet: 3 hits, 0.38 s
Sniper rifleTS-128 Smart Sniper Rifle, Advanced AP Sniper Bullet: 9 hits, 4.00 sTS-128 Smart Sniper Rifle, AP Sniper Bullet: 4 hits, 1.50 s
SpecialCube Gun, Enhanced Small Energy Bullet: 23 hits, 1.00 sCube Gun, Enhanced Small Energy Bullet: 21 hits, 0.91 s

Top 10 body-shot kills

#Gun and roundHitsTimePer shotThrough armor
1Custom MP-155AP Shotgun Shell30.38 s70100%
2Custom MP-155Advanced AP Shotgun Shell30.38 s70100%
3ASh-12Advanced AP Bullet (MAG)50.45 s38100%
4ASh-12Special AP Bullet (MAG)50.45 s41.8100%
5Custom M14Special AP Bullet (L)70.51 s28.62100%
6M14Special AP Bullet (L)70.51 s28.62100%
7VSSSpecial AP Bullet (L)110.57 s17.49100%
8Billy GunLarge Energy Bullet40.58 s60100%
9MP-155AP Shotgun Shell40.58 s55100%
10MP-155Advanced AP Shotgun Shell40.58 s55100%

Custom MP-155: every round it can load

RoundBody hitsBody timeHead hitsHead time
Rusty Shotgun Shell60.96 s50.77 s
Standard Shotgun Shell60.96 s50.77 s
Special Shotgun Shell60.96 s50.77 s
AP Shotgun Shell30.38 s30.38 s
Advanced AP Shotgun Shell30.38 s30.38 s

Assumptions

  • Every shot hits. Body shots meet body armor without a crit; aiming at the head makes every shot a crit that meets head armor, which is why the headshot column is faster here.
  • Base health from the enemy preset; difficulty health scaling, talents and buffs are not included. Armor keeps its full value for the whole fight.
  • Within half the bullet distance. Each emptied magazine adds the gun's full reload time. Explosive weapons are excluded.

Method

Every gun is tried with every round of its caliber. Damage per hit = gun damage × round multiplier ÷ pellets × (crit factor on headshots) × 2 ÷ (armor − AP + 2) × the boss's physical damage factor; hits = health ÷ damage per shot, rounded up; time = (hits − 1) ÷ fire rate plus reloads. Rules: src/rules/escape-from-duckov/damage.mjs, read from the game's Health.cs and ItemAgent_Gun.cs (October 2025 build; not yet re-read on 2.3.30). Round values from the Bilibili Duckov wiki, armor values from the game item data.

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