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Escape from Duckov
Boss kill records

Fastest kill: Billy Billy

Custom MP-155 icon

Custom MP-155 with Advanced AP Shotgun Shell: 18 body hits, 4.07 s, 35 damage per shot. Aiming at the head, ASh-12 with Special AP Bullet (MAG) needs 18 hits (1.93 s).

Billy Billy has 615 base health, body armor 4 (Billy Body Armor) and head armor 4 (Billy Helmet), and takes ×0.5 physical damage. Update 2.3.30, reviewed .

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Best gun in each class

ClassBody shotsHeadshots
Assault riflePala Gun, Large Energy Bullet: 77 hits, 5.07 sPala Gun, Large Energy Bullet: 54 hits, 3.53 s
Battle rifleStorm Gun, Enhanced Small Energy Bullet: 64 hits, 7.35 sCustom M14, Special AP Bullet (L): 26 hits, 5.14 s
BowRepeating Bow, Intermediate AP Arrow: 50 hits, 40.17 sRepeating Bow, Intermediate AP Arrow: 33 hits, 25.33 s
MagnumASh-12, Special AP Bullet (MAG): 30 hits, 6.80 sASh-12, Special AP Bullet (MAG): 18 hits, 1.93 s
PistolCustom Glick, Advanced AP Bullet (S): 69 hits, 14.00 sCustom Glick, Advanced AP Bullet (S): 49 hits, 9.30 s
SMGBizon-2, Advanced AP Bullet (S): 123 hits, 11.21 sCustom SR-3M, Advanced AP Bullet (S): 87 hits, 8.50 s
ShotgunCustom MP-155, Advanced AP Shotgun Shell: 18 hits, 4.07 sMP-155 ULTIMA, Advanced AP Shotgun Shell: 18 hits, 3.52 s
Sniper rifleTS-128 Smart Sniper Rifle, Advanced AP Sniper Bullet: 56 hits, 40.30 sTS-128 Smart Sniper Rifle, Special AP Sniper Bullet: 21 hits, 13.20 s
SpecialCube Gun, Enhanced Small Energy Bullet: 145 hits, 16.55 sCube Gun, Enhanced Small Energy Bullet: 132 hits, 15.95 s

Top 10 body-shot kills

#Gun and roundHitsTimePer shotThrough armor
1Custom MP-155Advanced AP Shotgun Shell184.07 s35100%
2MP-155 ULTIMAAdvanced AP Shotgun Shell214.35 s30100%
3MP-155Advanced AP Shotgun Shell235.03 s27.5100%
4Pala GunLarge Energy Bullet775.07 s8100%
5RPDSpecial AP Bullet (AR)705.52 s8.8100%
6RPD-WinterSpecial AP Bullet (AR)705.52 s8.8100%
7RPKSpecial AP Bullet (AR)635.64 s9.9100%
8Billy GunLarge Energy Bullet215.85 s30100%
9RPDAdvanced AP Bullet (AR)776.08 s8100%
10RPD-WinterAdvanced AP Bullet (AR)776.08 s8100%

Custom MP-155: every round it can load

RoundBody hitsBody timeHead hitsHead time
Rusty Shotgun Shell4410.27 s4410.27 s
Standard Shotgun Shell4410.27 s4410.27 s
Special Shotgun Shell4410.27 s4410.27 s
AP Shotgun Shell276.20 s276.20 s
Advanced AP Shotgun Shell184.07 s184.07 s

Assumptions

  • Every shot hits. Body shots meet body armor without a crit; aiming at the head makes every shot a crit that meets head armor, which is why the headshot column is faster here.
  • Base health from the enemy preset; difficulty health scaling, talents and buffs are not included. Armor keeps its full value for the whole fight.
  • Within half the bullet distance. Each emptied magazine adds the gun's full reload time. Explosive weapons are excluded.

Method

Every gun is tried with every round of its caliber. Damage per hit = gun damage × round multiplier ÷ pellets × (crit factor on headshots) × 2 ÷ (armor − AP + 2) × the boss's physical damage factor; hits = health ÷ damage per shot, rounded up; time = (hits − 1) ÷ fire rate plus reloads. Rules: src/rules/escape-from-duckov/damage.mjs, read from the game's Health.cs and ItemAgent_Gun.cs (October 2025 build; not yet re-read on 2.3.30). Round values from the Bilibili Duckov wiki, armor values from the game item data.

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