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Escape from Duckov
Boss kill records

Fastest kill: Big Xing

Custom MP-155 icon

Custom MP-155 with Advanced AP Shotgun Shell: 5 body hits, 0.77 s, 70 damage per shot. Aiming at the head, ASh-12 with Standard Bullet (MAG) needs 6 hits (0.57 s).

Big Xing has 350 base health, body armor 5 (Lv.5 Body Armor) and head armor none. Update 2.3.30, reviewed .

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Best gun in each class

ClassBody shotsHeadshots
Assault rifleCustom AK-47, Special AP Bullet (AR): 18 hits, 1.31 sAS Val, Special AP Bullet (AR): 18 hits, 0.85 s
Battle rifleCustom M14, Advanced AP Bullet (L): 13 hits, 1.03 sCustom M14, Rusty Bullet (L): 8 hits, 0.60 s
BowRepeating Bow, Intermediate AP Arrow: 21 hits, 15.33 sRepeating Bow, Basic AP Arrow: 10 hits, 7.50 s
MagnumASh-12, Special AP Bullet (MAG): 9 hits, 0.91 sASh-12, Standard Bullet (MAG): 6 hits, 0.57 s
PistolCustom Glick, Advanced AP Bullet (S): 20 hits, 3.48 sCustom Glick, Special Bullet (S): 12 hits, 1.38 s
SMGAK-74U (Tagilla Mod), Advanced AP Bullet (S): 27 hits, 2.17 sCustom SR-3M, Special Bullet (S): 21 hits, 0.95 s
ShotgunCustom MP-155, Advanced AP Shotgun Shell: 5 hits, 0.77 sCustom MP-155, Special Shotgun Shell: 4 hits, 0.58 s
Sniper rifleTS-128 Smart Sniper Rifle, Special AP Sniper Bullet: 16 hits, 10.70 sTS-128 Smart Sniper Rifle, Special AP Sniper Bullet: 6 hits, 2.50 s
SpecialCube Gun, Enhanced Small Energy Bullet: 52 hits, 4.82 sCube Gun, Enhanced Small Energy Bullet: 38 hits, 4.18 s

Top 10 body-shot kills

#Gun and roundHitsTimePer shotThrough armor
1Custom MP-155Advanced AP Shotgun Shell50.77 s70100%
2ASh-12Special AP Bullet (MAG)90.91 s41.8100%
3MP-155 ULTIMAAdvanced AP Shotgun Shell60.96 s60100%
4Custom M14Advanced AP Bullet (L)131.03 s27100%
5Custom M14Special AP Bullet (L)131.03 s28.62100%
6M14Advanced AP Bullet (L)131.03 s27100%
7M14Special AP Bullet (L)131.03 s28.62100%
8MP-155Advanced AP Shotgun Shell71.15 s55100%
9MCX SpearSpecial AP Bullet (L)161.20 s22.26100%
10MCX SpearAdvanced AP Bullet (L)171.28 s21100%

Custom MP-155: every round it can load

RoundBody hitsBody timeHead hitsHead time
Rusty Shotgun Shell153.09 s50.77 s
Standard Shotgun Shell153.09 s50.77 s
Special Shotgun Shell153.09 s40.58 s
AP Shotgun Shell102.13 s50.77 s
Advanced AP Shotgun Shell50.77 s50.77 s

Assumptions

  • Every shot hits. Body shots meet body armor without a crit; aiming at the head makes every shot a crit that meets head armor, which is why the headshot column is faster here.
  • Base health from the enemy preset; difficulty health scaling, talents and buffs are not included. Armor keeps its full value for the whole fight.
  • Within half the bullet distance. Each emptied magazine adds the gun's full reload time. Explosive weapons are excluded.

Method

Every gun is tried with every round of its caliber. Damage per hit = gun damage × round multiplier ÷ pellets × (crit factor on headshots) × 2 ÷ (armor − AP + 2) × the boss's physical damage factor; hits = health ÷ damage per shot, rounded up; time = (hits − 1) ÷ fire rate plus reloads. Rules: src/rules/escape-from-duckov/damage.mjs, read from the game's Health.cs and ItemAgent_Gun.cs (October 2025 build; not yet re-read on 2.3.30). Round values from the Bilibili Duckov wiki, armor values from the game item data.

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