Pig Farm
The Pig Farm makes Pigs: 2 t per minute (1 t every 30 s) at 100% productivity.
Stats by province
| Province | Cycle | Output t/min | Inputs | Upkeep (Denarii) | Workforce | Needs |
|---|---|---|---|---|---|---|
| Latium | 30 s | 2 Pigs | None | 6 | 3 Liberti | Free space |
| Albion | 30 s | 2 Pigs | None | 6 | 3 Waders | Free space |
Input amounts are per minute at 100% productivity. Upkeep and workforce are the building's listed maintenance.
Supplies
Pigs is not a resident need; it goes into other buildings.
Feeds into
Specialists that boost the Pig Farm
Specialists work on buildings in their range. Effects are the base values from the game data.
| Specialist | Rarity | Effect |
|---|---|---|
| Caustic Renderer | Common |
|
| Tawer | Common |
|
| Lamellary Armourer | Rare |
|
| Nomadic Herder | Rare |
|
| Boar Whisperer | Epic |
|
| Cairbre Uí Murchad, Bonny Beastherd | Epic |
|
| Hosta Vulpius, Silencer of Song | Epic |
|
| Nero Vulius Fama, Pastoralist Pastor | Epic |
|
| Macrobius Minucianus, Microcosmologist | Legendary |
|
| Pwyll fab Manawydan, Rhiannon's Postilion | Legendary |
|
| Scorpio Africanus Minor, Legally Distinct GeneralDawn of the Delta | Legendary |
|
Sources
- Game data: anno-mods Anno 117 Calculator params.js, release 4.0 (5 Nov 2026): cycle, inputs, upkeep, workforce and specialist effects (Update 3.0 with Dawn of the Delta (5 November 2026)).
