Skill, Range, Reload and defense stats

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Skill is projectile speed. Range is attack size. Reload reduces the interval between weapon uses. These names describe different attack properties, so a character gaining Skill is not automatically gaining the same percentage of direct damage.

Lightning Bolt game icon
Lightning Bolt artwork from the game.

Offensive and movement stats

Stat What it changes
Strength Damage inflicted
Reload Weapon cooldown
Range Size of attacks
Skill Projectile speed
Sustain Attack and effect duration
Attacks Projectile count for attacks that use it
Move Champion movement speed
Aura Pickup reach

A larger Range value is not the same as a projectile traveling faster or the champion collecting gems farther away. Tape Measure, Lightning Bolt and Magnet occupy those three different roles.

Weapon behavior also matters. A duration improvement helps an effect that uses duration; it does not establish that every attack’s total damage increases by the same percentage. An Attacks bonus is likewise not proof that every unusual weapon creates an additional independent damage source.

Wounds, Save and Toughness

Wounds is maximum health. Save reduces incoming damage. Toughness regenerates Wounds over time.

Consider a champion low on remaining Wounds. Extra maximum health changes capacity; regeneration restores health over elapsed time; damage reduction changes the incoming hit. Those effects cannot be substituted for one another when deciding whether the next attack is survivable.

Bugman’s Tankard supplies Toughness. Liquid Green Stuff increases Wounds. Glue supplies Save and improves retaliation. Their different names matter when a character or objective calls for a specific stat.

Progress and enemy pressure

Veterancy increases experience gain, while Tithe increases coin earnings. A coin-focused run can therefore make different progress from a level-focused objective on the same stage.

Corruption strengthens enemy speed, health, numbers and spawn frequency. An item that adds Corruption can increase pressure even while it improves the champion. Tactical Rock’s evolution role should be considered alongside that later-upgrade tradeoff.

Chance affects several chance-based systems, including relevant status applications and the possibility of an extra level-up choice. It is not a promise that every weapon can now critically strike. The weapon’s own attack rules still determine which checks occur.

Read character bonuses by their stat

Castellan gains Skill per follower, whereas Malum gains Strength per equipped item. Furan changes between Skill and Strength conditions around half Wounds. Treating all three as a generic damage bonus hides the actual differences between the setups.

Sources

  1. Warhammer Survivors DB: extracted build 26581996Current item, character, stage and objective fields.

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