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Permanent enhancements are bought between runs. Passives are equipment selected during a run. The two can improve the same stat, but unlocking or buying an enhancement does not equip the corresponding passive or satisfy a weapon’s recipe.

Same stat, different requirement
The Reload enhancement reduces cooldown permanently. Bandolier is the run passive used by particular evolution recipes. If a weapon requires Bandolier, buying permanent Reload does not replace holding that item.
Likewise, the Attacks enhancement and Dice Cube can both contribute to projectile-related stats. A recipe asking for Dice Cube checks the actual passive. Use the finder to distinguish a stat benefit from an equipment requirement.
Cross-universe ranks
Some enhancements have an additional rank connected to progress in the other universe. Attacks is a clear example in the current data: its displayed maximum is two additional projectiles, with a cross-universe rank beyond the initial rank.
Do not read that maximum as two projectiles granted to every new save. It describes the completed progression, not the initial purchase state. Check the enhancement menu in both universes when the next rank remains locked.
Choose the limiting stat
| Run problem | Enhancement to inspect |
|---|---|
| Hits are too large for the remaining health | Wounds and Save |
| Attrition between safer stretches | Toughness |
| Attacks occur too infrequently | Reload |
| Attacks need more space coverage | Range or Attacks, depending on weapon behavior |
| Level objective arrives too slowly | Veterancy |
| Need more selection control | Reroll, Skip or Banish after their unlocks |
This is a diagnosis table, not a universal purchase ranking. A projectile bonus only helps attacks that use the stat, and regeneration does not prevent a lethal hit. Stat names gives the concrete effects behind these choices.
Unlock before buying
Several control enhancements have objective gates. Seal uses single-weapon survival milestones; Banish uses large lifetime faction-kill goals; Skip has character and stage objectives. Selection controls separates those conditions and their run scopes.
The database’s enhancement filter includes the represented unlock objectives. Where there are several objectives, they can be separate rank gates or alternatives, so read the named objective in the current menu rather than assuming every listed line must be completed simultaneously.
Compare builds on equal accounts
A run with permanent Attacks, Save and Reload purchased starts from different conditions than a fresh account. Keep enhancements and mission options fixed before attributing a successful clear entirely to one character or evolved weapon.
Sources
- Warhammer Survivors DB: extracted build 26581996Current item, character, stage and objective fields.