Fourth level-up choice and full slots

Steam hotfix 2.1.6Updated

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A normal level-up menu begins with three choices. Chance can add a fourth. Technoarcheologist Daedalosus receives four before the game checks which entries are available. The offer count does not override locked equipment or a pool with too few eligible entries.

Technoarcheologist Daedalosus game icon
Technoarcheologist Daedalosus artwork from the game.

New equipment and upgrades

Weapon slots and passive slots have separate limits. A full weapon category can prevent another new weapon while leaving existing weapon upgrades available. It also does not automatically fill the passive category.

That distinction matters when preparing an evolution. Filling the build with several weapons does not by itself stop their remaining levels from appearing. A missing companion passive may still need an open passive slot, its unlock and its offer eligibility.

Already-owned items receive attention

The current extracted selection rules make attempts to offer upgrades for owned equipment before filling the rest of the menu. A first menu and a reroll do not use exactly the same sequence of attempts; a reroll also excludes entries from the previous menu.

Repeatedly seeing an existing weapon is therefore not evidence that the game has forgotten the rest of the collection. Conversely, another reroll is not guaranteed to surface the one passive you want.

Compare Daedalosus with a Chance bonus

Daedalosus’s stated four-choice rule supplies an additional starting menu option. A character with a Chance bonus instead improves the chance-based route to an extra choice and other systems that read Chance.

Neither setup promises four useful choices on every late-run menu. Availability still depends on what remains eligible. A sealed item or an item outside the current universe is not made available merely because the menu requests another slot.

When every useful item is maxed

Limitless is a separate mission option. When unlocked and enabled, it can offer its own bonus pool after ordinary upgrades are exhausted. It is not an automatic property of reaching a high character level in every mission.

Use mission modifiers to distinguish Limitless from Endless War. One changes the late upgrade pool; the other removes the final boss and continues enemy cycles.

Prepare the pool before spending controls

Seal and Banish remove entries at different scopes. Check their effect before spending Rerolls to solve a pool problem they cannot repair. The passive planner helps retain the actual recipe companions while reducing unrelated choices.

Sources

  1. Warhammer Survivors DB: extracted build 26581996Current item, character, stage and objective fields.

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