A Beverage is a small item you sell for a buff that lasts for the rest of the day: the next monster fight and that day’s PvP fight. The buff ends when the day ends, so sell a Beverage on the day you want the boost, before the fight.

Beverages (Patch 19.0)
| Beverage | When sold: your items have, for the rest of the day |
|---|---|
| Punch Punch | +10/20/40/80 Damage |
| Liquid Courage | +10/20/40/80 Shield |
| Herma’s Smoothie | +10/20/40/80 Heal and +2/4/8/16 Regen |
| Scovyle’s Tea | +2/4/8/16 Burn |
| Roughtown Surprise | +2/4/8/16 Poison |
| Yetarian Cooler | Cooldowns reduced by 5/10% |
| Wishful Drinking | You have +5/10% Max Health |
| Mystery Flavor | Legendary-tier rare drop from any Beverage source (Hotfix 19.3) |
The numbers run Bronze/Silver/Gold/Diamond where four values are given. A buff applies to every item that has that effect: Punch Punch adds Damage to each Damage item, not one.
Where Beverages come from
| Source | Beverages |
|---|---|
| Rest (Silver encounter) | 5 Beverages since Hotfix 19.3 (3 in Patch 19.0) |
| Soda Machine (common, Medium) | 1 at the start of each hour |
| Vending Machine (Pygmalien) | A Chocolate Bar or a Beverage at the start of each hour |
| Mini Fridge (Jules) | 2 at the start of each day (Patch 20.0) |
| Soda Swiller (Day 2) and Sommelier (Day 3) | Silver-tier monsters added in Patch 19.0 |
Common items moved to “for the day” in Patch 20.0
Tempo changed several sell effects from permanent to stronger, temporary ones so that they stop duplicating each other.
| Item | Sell effect after Patch 20.0 |
|---|---|
| Magnifying Glass | Your items gain +5/10/20/40 Damage and +1/2/4/8 Burn for the day. Before: permanent Damage 5/15/30/50 |
| Spiked Buckler | Your items gain +5/10/20/40 Damage and Shield for the day. Before: permanent bonus to the leftmost item |
| Makeshift Barricade | Your Slow items gain +1 s Slow duration for the day. Before: permanent +1 s Slow on the leftmost item |
| Rune Axe | Your leftmost Weapon gains Lifesteal for the day. Before: your Weapons gain 1/2/3/4 Damage |
| Clockwork Blades | This item’s cooldown is reduced by 3% for the day. Before: your items’ cooldowns reduced by 1/2/3/4% |
Two sell effects stayed permanent and became larger: Bluenanas (now Loot) gives 15/30/60/120 Max Health and Gland gives 4/8/16/32 Regen.
Worked example: Punch Punch on a three-weapon board
Starting condition: three Weapons, Gold-tier Punch Punch (+40 Damage), sold on Day 7 before the monster hour.
- Each Weapon gains +40 Damage for both fights that day: +120 Damage per round of uses.
- A Weapon with Multicast 2 gets the +40 on each hit.
- On Day 8 the buff is gone.
Sources
- Tempo, Patch 19.0 (7 October 2026)Beverages, Soda Machine, Vending Machine, Rest encounter, Soda Swiller and Sommelier monsters.
- Tempo, Hotfix 19.3 and Patch 20.0Rest gives 5 Beverages; Mystery Flavor as a rare drop; on-sell items moved to for-the-day effects; Mini Fridge Beverages.
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