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Escape from Duckov
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Totems: every effect and its drawback

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Game version
Update 2.3.30
Official screenshot of the inventory screen with equipment slots and a full backpack grid.
The equipment screen with its slots. Official Steam screenshot.

You have two totem slots. Most level III totems trade a downside for the bigger bonus: Agile III drains HP constantly, Assault III cuts gun range by 15%, and Aegis III makes you take 15% more elemental damage. If your health keeps dropping for no visible reason, the developers’ advice is to check for an HP-draining totem.

Combat totems

Totem I II III
Assault (gun damage) +8% +15% +25%, gun range −15%
Headshot (gun headshot damage) +10% +15% +25%, bullet spread +15%
Gun Control Recoil control +0.3 Spread −15% Recoil control +15%, spread −8%
Sniper Visual range +25% Gun range +25% Gun range +30%, visual range +30%, mobility −0.1
Warrior (melee damage) +15% +25% +35%, melee crit damage −15%
Berserk (melee crit chance) +50% +120% +280%, melee damage −10%
Tactical Reload Reload speed +0.5

Defence and survival

Totem I II III
Aegis (head and body armor) +0.4 +0.7 +1.2; Fire, Poison, Electric and Space damage taken +15%
HP (max health) +8 +15 +25, mobility −10%
Recovery Slow heal after 10 s without damage Moderate heal Large heal; energy and hydration drain +30%
Physical RES Immune to Bleed Physical damage taken −12% Immune to Bleed, −8%
Fire RES Fire damage taken −12% Immune to Ignite Immune to Ignite, −8%
Poison RES Poison damage taken −12% Immune to Poison Immune to Poison, −8%
Electric RES Electric damage taken −12% Immune to shock Immune to shock, −8%
Space RES Space damage taken −12% Immune to Shatter; max HP −15 Immune to Shatter

Space RES II and III do not protect against space storms; for the Storm Area you still need storm protection on your gear. The Amulet makes you immune to Fear and cuts Psionic damage taken by 10%. The Warming Stone adds 1 cold protection for Lab Area 37; its blueprint is in a Hunter’s house there.

Movement, carrying and supplies

Totem I II III
Agile (move speed) +7% +10% +15%, constant HP drain
Ninja (sound range) −25% −35% −50%
Marathon (stamina cost) −20% −30% −40%
Sturdy Carry weight +25% Backpack capacity +25% Carry weight and capacity +20%
Perception +1.5 range +2.5 range +75% of current perception
Efficiency Food effect +50% Healing effect +30% Food +30%, healing +20%

Stamina adds 20 stamina and 20% faster stamina recovery. Hunger Master lowers energy and hydration drain by 15%; update 1.3.10 fixed a bug that stopped it working.

Where totems come from

Totems drop in raids and from bosses (the Warden drops Totem: Headshot II), and quests reward some: Jeff’s Strange Feather gives Totem: Ninja I for 4 Fading Feathers. Update 1.0.32 announced that totems would no longer fit in the Tote Bag.

Sources

  1. Game item data (escapefromduckov.net)Totem modifiers and descriptions; two totem slots on the character.
  2. Update log V1.0.23 (Steam)Check for an HP-draining totem if you keep taking damage.
  3. Update log V1.0.21 (Steam)Health drain debuff display for Totem: Agile III.
  4. Patch notes: Update 1.3.10 (Steam)Hunger Master fix.

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