You have two totem slots. Most level III totems trade a downside for the bigger bonus: Agile III drains HP constantly, Assault III cuts gun range by 15%, and Aegis III makes you take 15% more elemental damage. If your health keeps dropping for no visible reason, the developers’ advice is to check for an HP-draining totem.
Combat totems
| Totem | I | II | III |
|---|---|---|---|
| Assault (gun damage) | +8% | +15% | +25%, gun range −15% |
| Headshot (gun headshot damage) | +10% | +15% | +25%, bullet spread +15% |
| Gun Control | Recoil control +0.3 | Spread −15% | Recoil control +15%, spread −8% |
| Sniper | Visual range +25% | Gun range +25% | Gun range +30%, visual range +30%, mobility −0.1 |
| Warrior (melee damage) | +15% | +25% | +35%, melee crit damage −15% |
| Berserk (melee crit chance) | +50% | +120% | +280%, melee damage −10% |
| Tactical Reload | Reload speed +0.5 |
Defence and survival
| Totem | I | II | III |
|---|---|---|---|
| Aegis (head and body armor) | +0.4 | +0.7 | +1.2; Fire, Poison, Electric and Space damage taken +15% |
| HP (max health) | +8 | +15 | +25, mobility −10% |
| Recovery | Slow heal after 10 s without damage | Moderate heal | Large heal; energy and hydration drain +30% |
| Physical RES | Immune to Bleed | Physical damage taken −12% | Immune to Bleed, −8% |
| Fire RES | Fire damage taken −12% | Immune to Ignite | Immune to Ignite, −8% |
| Poison RES | Poison damage taken −12% | Immune to Poison | Immune to Poison, −8% |
| Electric RES | Electric damage taken −12% | Immune to shock | Immune to shock, −8% |
| Space RES | Space damage taken −12% | Immune to Shatter; max HP −15 | Immune to Shatter |
Space RES II and III do not protect against space storms; for the Storm Area you still need storm protection on your gear. The Amulet makes you immune to Fear and cuts Psionic damage taken by 10%. The Warming Stone adds 1 cold protection for Lab Area 37; its blueprint is in a Hunter’s house there.
Movement, carrying and supplies
| Totem | I | II | III |
|---|---|---|---|
| Agile (move speed) | +7% | +10% | +15%, constant HP drain |
| Ninja (sound range) | −25% | −35% | −50% |
| Marathon (stamina cost) | −20% | −30% | −40% |
| Sturdy | Carry weight +25% | Backpack capacity +25% | Carry weight and capacity +20% |
| Perception | +1.5 range | +2.5 range | +75% of current perception |
| Efficiency | Food effect +50% | Healing effect +30% | Food +30%, healing +20% |
Stamina adds 20 stamina and 20% faster stamina recovery. Hunger Master lowers energy and hydration drain by 15%; update 1.3.10 fixed a bug that stopped it working.
Where totems come from
Totems drop in raids and from bosses (the Warden drops Totem: Headshot II), and quests reward some: Jeff’s Strange Feather gives Totem: Ninja I for 4 Fading Feathers. Update 1.0.32 announced that totems would no longer fit in the Tote Bag.
Sources
- Game item data (escapefromduckov.net)Totem modifiers and descriptions; two totem slots on the character.
- Update log V1.0.23 (Steam)Check for an HP-draining totem if you keep taking damage.
- Update log V1.0.21 (Steam)Health drain debuff display for Totem: Agile III.
- Patch notes: Update 1.3.10 (Steam)Hunger Master fix.





