On this page
Burning deals damage over time and makes affected enemies move faster. Poisoned also deals damage over time, but slows enemies. Oiled, applied by Nuln Oil, slows targets and increases the damage they take from fire weapons.
Effects and responses
| Effect | Consequence | Practical response |
|---|---|---|
| Burning | Fire damage over time; affected enemies move faster | Leave space to retreat when setting a nearby group alight. |
| Poisoned | Poison damage over time; affected enemies slow | Use the slower approach to change position. |
| Oiled | Enemies slow and become more vulnerable to fire damage | Combine Nuln Oil with a fire weapon. |
| Stunned | Movement stops temporarily; attacks can continue | Move away from ranged attacks even when the shooter is stationary. |
| Healing | Lost health regenerates over time | Sustained damage matters against enemies that can heal. |
| Warded | Nearby Skaven become harder to kill under Bell of Doom | Remove the source of the ward when your damage allows it. |
Nuln Oil and fire
Nuln Oil supplies Oiled. A fire weapon supplies the damage that exploits it. Heavy Flamer is one way to put fire into a 40K setup; obtain it from Flamer and Glue after completing the weapon’s levels.
Hourglass has a different role: it is Nuln Oil’s evolution companion. Holding Hourglass does not itself supply the fire damage for the Oiled interaction. The evolution recipes distinguish the equipment pairings from status combinations.
Stun does not cancel every threat
A stationary Ratling Gunner can still attack while Stunned. The enemy’s bullet lanes remain dangerous even if its position is fixed. When a Bloodcrusher telegraphs a charge, change position before the attack crosses your path rather than assuming every control effect will interrupt it.
Synapse is another way to produce a temporary stun. Killing a Tyranid Synapse creature, such as a Hive Tyrant, shocks nearby lesser bioforms. Before that kill, its aura gives nearby Termagants and Hormagaunts a Berserk state.
Player buffs and hazards
Frenzon grants Berserk to the player and increases weapon attack frequency. Poisonous Death Guard auras and weapon attacks can affect your champion, so the same fight may contain both a helpful buff and a damaging status.
Steam hotfix 2.1.6 corrected poison damage persisting after Mork’s Mighty Mushroom clouds disappeared. On versions with that fix, the vanished cloud should no longer keep applying the old lingering damage.

For a complete oil/fire setup, use Nuln Oil and fire. Enemy auras and telegraphs identifies Synapse, Waaagh and Warded sources that can change the same fight.
Sources
- Auroch Digital: Status EffectsBurning, Poisoned, Nuln Oil interaction and Frenzon.
- Auroch Digital: status-effect rulesMovement, damage over time, healing and stun behavior.
- Auroch Digital: Enemy SkillsPounces, charges, Ratling Gunner lanes and Bell of Doom.
- Auroch Digital: Faction TraitsTyranid Synapse and the Ork Waaagh.
- Auroch Digital: hotfix 2.1.6Steam changes to chests, enemies, paint objectives and Catachan; other platforms follow later.
