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Queen's DomainField guide

Guides

Best weapons by area and for each boss

Updated for Version 1.01.06

Damage type matters more than raw Power: most enemies and many bosses take extra damage from Slash, Pierce or Impact, and the bestiary shows the weakness after your first kill. Carry one main weapon of each type, swap when a fight shows its weakness, and level the one you will keep, since each weapon level adds 3% damage.

The player holding a skull-studded club in an overgrown temple courtyard with a winged statue and candles.
An Impact club in a temple courtyard. Official screenshot.

The two loadouts that come up most often across the guides:

Use Three main weapons Why
General fighting, from the Tower of Knowledge on Jigeki’s Serpent Thrust, Splash Hammer, Vampiric Scimitar Pierce with a poison stun, Impact with an area special, and Slash that heals on normal hits
Long boss fights Spiked Buckler, Vampiric Scimitar, Diamond Blade Parry and counter, healing, and the highest listed Power (16)

The Vampiric Scimitar is in both: games.gg ranks it first and builds around it, and Gamerblurb puts it in its hard-fight set. Keep Holy Sword Endu or Soul Bound Endu in a slot while exploring; its Wind Dash works without it equipped, but the sword’s own secondary dash does not.

By area

Power and Speed are the in-game values listed by fan guides, given where published.

Area Weapon: Power, Speed, type Where Use it for
Isle of Neasied Rusted Spear: 5, Fast, Pierce Chest in the broken tower above the first Crystal Monument Main weapon; its backward-dash stab keeps you out of reach. Evolves at level 10 into Jigeki’s Serpent Thrust (11, Fast)
Isle of Neasied Wooden Club: 10, Slow, Impact Crypt, chest right of the Forest Eye room Skeletons and the Shrine Guardian, both weak to Impact
Isle of Neasied Throwing Dagger: Physical Rope on the second islet off the beach Forest Eyes, diamond switches, chip damage between boss swings
Umbada’s shop Cestus: 8, Very Fast, Impact 20 coins Its uppercut doubles as an extra jump to ledges
Obmuer Temple Splash Hammer: 15, Slow, Impact Shrine chest in the waterfall cavern with the Royal Orbewa Guards The area special clears Dagoom’s Toxic Serfs
Obmuer Temple Piercing Needle: Pierce Chest after the Sacred Cistern Hits several enemies in a line; Erda and Wami are weak to Pierce
After Dagoom (Silver Duck) Diamond Blade: 16, Slow, Slash/Impact. Spiked Buckler: 13, Average, Impact/Pierce Umbada, 25 and 33 coins Heavy single hits; parry and counter
Tower of Knowledge Azure Torch: Azure Flame Gargoyle statue at the tower entrance A recharging fireball for fights you cannot take in melee; also lights the beacons
Tower of Knowledge Occult Knife: Physical Entrance Hall chest Homing throw for the floating Necronomicon
Tower of Knowledge Paralysis needles: paralysis Forbidden Archives chest; Umbada sells their upgrade Players call paralysis the strongest boss tool
After the Necronomicon (Golden Duck) Vampiric Scimitar: 10, Average, Slash. Occult Warhammer: 12, Average, Impact Umbada, 42 and 30 coins Healing on hit; two recharging hammer throws
After the Necronomicon Skull Rod: 8, Fast, Impact Top of the Forbidden Archives A recharging ranged attack
Deimpo Mausoleum Grave Reaper: 14, Slow, Slash. Blood Moon: 15, Slow, Impact Crumbling Staircase chests Grave Reaper builds six boomerang charges from hits
Deimpo Mausoleum Rusted Greataxe: Slash+Impact Hanging building on the Crumbling Staircase Evolves at level 10 into a weapon that fires a piercing blue flame wave
Ancient World Explorer’s Cudgel: Impact. Heavy Rifle: ancient gun Ossi’s ten-module quest; Umbada late stock Clearing groups; a grenade secondary that a Data Module upgrades
Siraatsu Castle Iron Fist: Physical Foyer area, chest on an iron-grating platform past the lift Straight splash shots; see the patch note below
Endgame True Holy Sword Akunra: 17, Average, Slash. Okbujo’s Judgement: Slash Altar of Purification; Deimpo hidden altar Required for Endings 2 to 4, so they must win the queen fight

Skip the Pandora Blade as a damage weapon: it starts at Power 5, never evolves, and a level-100 copy with +300% still deals about 20 per hit.

Against each boss

Weaknesses are the bestiary values; “none” means the bestiary lists no physical weakness, so bring your highest-level weapon.

Boss Weak to Bring
Shrine Guardian Impact Wooden Club, Throwing Daggers
Royal Orbewa Guards Erda and Wami: Pierce. Yepo: none Rusted Spear or Serpent Thrust; Piercing Needle
Dagoom the Sea King None Splash Hammer for the Toxic Serfs, Azure Torch if you have it, every throwable, Roasted Ojum Lizards
The Necronomicon Book: none. Flesh forms: Impact (Baphomet), Slash (Eye of Balor), Pierce (Bael) Occult Knife and daggers for the book; one main weapon of each type for the forms
Poenir and Duenir None Throwables for Poenir in the air, a fast weapon for short openings
Castle Lords Duke Obetda: Slash. Duchess Ubhaer: Impact Vampiric Scimitar or Diamond Blade, plus an Impact weapon
Dekanima Ritual of Blood Ritual Blood Tauropod: Impact. Ritual Blood Stalker: Pierce Impact and Pierce
High Spec Automatons Drilling Unit X: Pierce. Besom Cutter Pro: Slash Pierce and Slash
Josami Lord Saijha, Queen Siraatsu None A ranged option for the laser and unsafe patterns; for the queen, the ending weapon

The castle’s three encounters together need all three damage types, so enter with one main weapon of each. Fight-by-fight patterns are in the hardest bosses guide.

Late-game picks and 1.01.06

  • Iron Fist: players called it the strongest gun before 1.01.06, able to kill bosses in three shots. After the 12 November patch two players read its upgraded Power as 18 instead of 25. The official notes list only a fix for weapons that mixed up their secondary attacks, so whether this was intended is unconfirmed. Energy weapons run dry quickly, so keep a melee weapon in the next slot.
  • Azure Torch and Skull Rod: the early ranged pair several players kept into the mid game because both recharge while equipped.
  • Throwing set in the late game: one player pairs Okbujo’s Judgement with Royal Throwing Daggers (last chest of Puwema’s Lounge), Okbujo’s Gaze (hidden door on 4F of the Peak Vestibule) and High Performance Blades (Ventilation Shaft).
  • Grimoire weapons: writing a code in the Witch’s Grimoire gives weapons such as Hempie’s SVT 38, a 10-round gun that gains 3% per level up to level 25. Players who used it describe it as breaking the game’s balance.

Levelling for damage

Pick the weapon you will keep before you level it: rusted weapons and Endu restart at level 1 when they evolve, and Ossi’s Data Module upgrades need level 10. Spear first is the usual order, because Serpent Thrust’s Poison Strike (poison and a stun of about one second) carries through the mid game. Farming spots and Spirit Oil are in weapon levels and evolution.

Sources

  1. games.gg, best melee weapons with rankings and locationsRanking with Power and Speed: Vampiric Scimitar, Splash Hammer, Jigeki's Serpent Thrust, Spiked Buckler, Soul Bound Endu.
  2. games.gg, melee damage buildSerpent Thrust, Splash Hammer and Vampiric Scimitar loadout; Poison Strike stun of about one second.
  3. Gamerblurb, weapons: best picks and locationsEarly, exploration and hard-fight loadouts; throwing weapon picks.
  4. Steam discussion, the actual best weapon in the game (24 replies)Player picks: Azure Torch and Skull Rod early, Iron Fist, Heavy Rifle and Explorer's Cudgel late, paralysis throwing weapons for bosses, Hempie's SVT 38.
  5. Steam discussion, did the Iron Fist get nerfed (10 replies)Upgraded Iron Fist Power read as 25 before and 18 after the 12 November patch.
  6. Drewski's Spoiler Free 100% Walkthrough (Steam guide)Pandora Blade at level 100 still deals about 20; early weapon order and Dagoom preparation.
  7. Sdaknight, 《女王魔域》100%全收集指南 (Steam guide, Chinese)Iron Fist and paralysis needle chest locations.
  8. Queen's Domain Map, boss listBoss weaknesses from bestiary entries.
  9. Official patch notes 1.01.06Fix for weapons mixing up their secondary attacks; evolution fixes.
Queen's Domain field guideCovers version 1.0 on PC, PS5, Xbox Series and Switch 2.Privacy