Queen's Domain beginner tips that change how you play
Save by hand at every Crystal Monument you pass: there is no autosave, and dying sends you back to your last manual save. Resting heals and cures status effects but also respawns enemies, and it does not save.

Saving, resting and death
| Action | Heals | Respawns enemies | Saves |
|---|---|---|---|
| Save at a Crystal Monument | No | No | Yes |
| Rest at a Crystal Monument | Yes, and clears status effects | Yes | No |
| Die | Reloads | Reloads | Returns you to your last save |
Saving without resting keeps cleared rooms clear. Use this on long climbs such as the Tower of Knowledge, where Manticores guard the way to the Necronomicon. Back up your files before the final boss; see saves and performance.
Stamina is also attack power
The yellow bar under your health pays for attacks and sets how hard they hit. Swinging while it is low deals much less damage, so wait for it to refill between strikes. Hold attack to charge: the bar turns dark blue while charging and light blue at full charge. While charging you cannot sprint, Wind Dash or throw.
There is no block, parry or dodge roll. You avoid hits by stepping out of reach and using Wind Dash once you have Endu. Sprinting drains the bar but you can keep sprinting at zero, and jumping costs nothing.
Weapons and throwing
You carry three main weapons and three throwing weapons. Each main weapon has its own secondary attack: the Rusted Spear’s moves you backward, and the Cestus uppercut works as a small extra jump. Throwing weapons recharge over time, and the Dagger Belt gives three daggers on Q. A dagger into a diamond mark opens certain locked doors, which is how you start the route to the Shrine Guardian.
Weapons gain levels from hits, not kills. The weapon upgrade guide covers evolution at level 10.
Enemy weaknesses (Slash, Pierce or Impact) appear in the bestiary after your first kill. Skeletons take extra Impact damage, so the Wooden Club from the Crypt is a good early swap. All weaknesses are in the bestiary table.
Secret walls
Walls open with the interact button (E on keyboard), and the crosshair changes over anything you can use. Skeletons often point at a secret wall. The Pandora Blade is behind one in the Crypt before the first boss. See secrets and hidden walls.
First coins
The Stone Duck Figurine from the Shrine Guardian opens Umbada’s shop at any Crystal Monument. Kill Star Lizards when you see them: they flee and drop loot sacks that sell for coins and count toward chest and treasure achievements. Players advise against spending coins on consumables you can find, because later weapon upgrades also cost coins.
Settings worth changing
Patch 1.01.04 added a screenshake toggle and options that make some late-game puzzles less punishing. Patch 1.01.06 added key bindings for the Bestiary, Challenges and Guide menus and toggles for the compass and HUD. A field-of-view slider is in the video settings; there is no difficulty selector.
Sources
- Gamerblurb, 13 things you should knowManual saving, resting, the shared stamina-power meter and secret walls.
- Steam guide, Beginner Friendly GuideCharge colours, no block or dodge roll, Q to throw, first weapons.
- Whisper of the House, Queen's Domain guide hubCrystal Monuments, Wing Altars and fast travel items.
- Official Steam patch notes1.01.04 screenshake option and puzzle options; 1.01.06 menu bindings.
