Keeping the Lights On: wrench and repairs

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Keeping the Lights On starts after Everything Is Connected. Find Milo’s spare wrench, repair three lampposts, report to his Gridfall workshop, then upgrade Project Station to Lv.3 and craft two Repair Kits for two broken Hydroponic Machines.
Repair order
- Speak with Mita’s brother in Gridfall.
- Clear the quest trash piles to find the spare wrench and repair 3 broken lampposts.
- Report to Milo at his Gridfall workshop.
- Upgrade Project Station to Lv.3 and craft 2 Repair Kits.
- Repair 2 broken Hydroponic Machines.
- Catch up with Milo in Gridfall.
The lamppost and hydroponic stages are separate objectives. A repaired lamppost does not count as one of the later machines, and building a private Hydrofarm is not the hydroponic repair objective.
Materials and energy
Project Station Lv.3 costs 5 Electronic Scraps, 2 Rusted Metal and 10 Scrap Wire, plus 10 energy. Each Repair Kit uses 3 Metal Scraps and 3 Screws at that station for 3 energy. Two kits therefore need 6 Metal Scraps, 6 Screws and 6 crafting energy, in addition to the station upgrade.
A battery capacity of 10 meets the largest individual payment in this sequence. The 16 total energy is spent over several actions; it does not require holding all 16 simultaneously if you can recharge between them.
After the repairs
Reporting back opens The Case of the Missing Curator. Follow the Museum and Urbex key route next. If you are blocked on crafting rather than finding a machine, compare the station upgrade and battery capacity requirements first.



