Battery upgrades: capacity, materials and energy costs
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A battery holds the energy you carry. Energy stations provide refills. Increase battery capacity when a single craft costs more charges than your current battery can hold; add generators when you need more stored energy available for repeated refills.
Upgrade capacities and crafting costs
| Battery | Capacity | Energy spent crafting the upgrade |
|---|---|---|
| Starting Battery | Five charges | Supplied in opening progression |
| Battery Lv.2 | Ten charges | Three charges |
| Battery Lv.3 | Twenty charges | Ten charges |
| Battery Lv.4 | Thirty charges | Fifteen charges |
The finished battery’s capacity is not the cost to craft it. Battery Lv.2 requires three charges from the starting five-charge battery. Battery Lv.3 costs the full ten-charge capacity of Battery Lv.2, so charge before crafting it.
Materials and station levels
| Upgrade | Ingredients | Required station |
|---|---|---|
| Battery Lv.2 | Previous Battery, ten Scrap Wire, two Mushroom Leather | Project Station Lv.1 |
| Battery Lv.3 | Previous battery, three Copper Bar, two Lignin | Project Station Lv.2 |
| Battery Lv.4 | Previous battery, ten Power Cable, five Circuit Boards, ten Vines | Project Station Lv.3 |
The upgrade consumes the previous battery. Obtain the recipe and materials before starting, then check that you can pay the energy cost from the battery you currently carry.
Elemental Earth at the Overgrowth Research Station unlocks the Battery Lv.3 recipe. Sightless Seekers at that station unlocks Battery Lv.4. Project Station Lv.3 is part of the Gridfall repair progression.
Prepare Lignin for Battery Lv.3
Lignin uses five Bioluminescent Ivy at a Refining Station Lv.2. The battery needs two Lignin, so reserve ten Ivy for that ingredient. Gathering Ivy requires Pruners Lv.2; the ivy route explains the research and tool upgrade.
That ten-Ivy total covers Lignin only. Any Ivy currently needed by a quest or research bundle is additional.
Add a second energy station
Your island initially allows one Energy Station. The first permit increase costs 125 Dew and allows two. A larger allowance changes how many generators you may place, not the capacity of the battery itself.
If a recipe costs ten charges and you still carry the five-charge starting Battery, two full generators do not let that battery hold ten at once. Craft Battery Lv.2 first.
Early Access patch #1 fixes capacity being lower than a battery you own by correcting it on login or map travel. Check the corrected capacity after traveling if an owned upgrade is not reflected in the display.
Station storage and crafting totals
Generator choices compare solar, wind, hydro and biofuel unlocks and storage. For a multi-stage upgrade, material chains separates refining energy from the final payment so cumulative spending is not confused with required carrying capacity.
Sources
- Loftia Codex: Battery Lv.2Capacity, ingredients, Project Station requirement and energy cost.
- Loftia Codex: Battery Lv.3Level-three battery and current level-four upgrade recipe.
- Loftia Codex: Battery Lv.4Current Power Cable, Circuit Boards and Vines recipe.
- Loftia Codex: Overgrowth researchElemental Earth and Sightless Seekers battery recipe unlocks.
- Loftia Codex: building permitsCategory limits and the price of each permit tier.
- Loftia Codex: Project StationStation upgrade ingredients and energy requirements.
- Qloud Games: Early Access patch notes #1Battery-capacity correction and island Share Box limit.
- Qloud Games: Early Access patch notes #2Current changes to recipes, research, fishing, pets and quest behavior.





