Energy generators: solar, wind, hydro and biofuel

Loftia small wind turbine game icon.
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The Small Solar Panel stores up to 5 energy; Small Wind Turbine and Small Hydro Station store up to 10. Weather affects the latter generators. Your battery’s carrying capacity is a separate restriction from energy waiting in a station.

Generator choices

Generator Condition or function Recipe gate
Small Solar Panel Slow energy production, storage 5 Project Station Lv.1
Small Wind Turbine Faster on windy days, storage 10 Build Turbine World Project, Project Lv.2
Small Hydro Station Faster on rainy days, storage 10 Masters of Disguise research, Project Lv.2
Small Biofuel Station Uses algae biomass for an instant refill Still Standing research, Project Lv.2

These conditions do not supply a fixed energy-per-minute comparison. A weather-dependent station’s name alone is insufficient to predict how much charge you will collect during a particular session.

Construction materials

The solar panel uses 5 Metal Scraps, 5 Scrap Wire and 5 Glass Cullets, for 5 crafting energy. Wind and hydro each use 2 Aluminium Bar, 2 Hard Lumber and 2 Plastic Sheet, also for 5 energy. Biofuel instead uses 2 Aluminium Bar, 10 Glass Cullets and 2 Plastic Sheet.

The crafting planner multiplies direct ingredients for several stations. Placement permissions still apply, so check your energy-station allowance before preparing several new builds.

A full generator is not a larger battery

An action with a 15-energy payment needs enough carrying capacity to make that payment. Visiting a station that stores 10 does not turn a 5-capacity battery into a 15-capacity one. Use battery upgrades to resolve capacity, and the station’s conditions to plan refills between actions.

Sources

  1. Solar panel
  2. Wind turbine
  3. Hydro station
  4. Biofuel station

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