An Organ Improver is brewed in the Laboratory, then combined with an organ at the Formulation Bench. Brewing the potion does not automatically alter a corpse already lying on an Autopsy Table.
Brew the chosen improver
| Product | Exact rune total and example |
|---|---|
| White-skull Organ Improver | 4 green; Flour + Flour |
| Red-skull Organ Improver | 4 red and 1 green; Stone + Copper Nugget |
Both examples use two ingredient slots. Matching only the main color is insufficient: an extra blue rune would produce the wrong total.
The alchemy database lets you substitute known ingredients while keeping the exact total and slot limit.
Treat a donor organ
The formulation recipe accepts an organ of any grade and returns that organ’s top-grade version for the selected skull emphasis. A rare high-grade donor is therefore not required merely to start the treatment. Preserve a cheap cleanly extracted donor when it fills the same recipe.
White-skull organs support the ceiling of a burial; red-skull organs support worker talent slots. The desired emphasis should be chosen before consuming the improver. Swapping a body’s purpose halfway through the process can require more extraction and treatment.
Reinsertion is the expensive condition
A top-grade Skin needs Anatomy 6, Bones 7 and Skull 8 to insert safely. Top-grade Heart, Brain and Guts need 13. The potion can be available before the Keeper is ready to perform all six operations.
A failed insertion can consume the replacement. Check surgery requirements before brewing a whole body’s replacements, and keep the collar’s red-skull capacity in mind if the result is intended for resurrection.
Sources
- Funny Mud Pee: corpse and organ rulesExtracted organ requirements, skull totals, surgery and Formulation Bench rules.
- Fraipan’s rune and recipe tablesIngredient totals and recipes cross-checked against the existing alchemy references.
- Formulation Bench referenceSeparate organ-treatment recipes and reagent production.
