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Guides Farming

Farming: seeds, Peat and replanting

Updated for Steam update 1.011

For standard beds that use four seeds per planting, count replacement seeds separately from the harvested crop. Sixteen seeds can start four beds; a large vegetable harvest does not guarantee that those four beds can be replanted.

A sixteen-seed planting budget is compared with harvest returns of twelve and twenty seeds.
Original mechanic diagram.

Budget the next planting

A four-bed example starts with 16 seeds. If the harvest returns 12, the next full planting is four short. If it returns 20, there are four spare after reserving 16. These examples describe inventory arithmetic, not fixed crop yields.

Razeg’s early Wheat example returned enough seeds to sustain further planting, while other crops showed more variable returns. Mastery, perks and planting conditions affect the outcome. Compare several actual returns under the same setup before treating a single good harvest as permanent self-sufficiency.

Green Thumb supplies +2 effective Farming mastery during planting and harvesting. Farmer improves crop and seed returns. Check whether those bonuses were active when comparing your harvest with another player’s result.

Peat improves the bed

The Compost Pile processes Leaves into Peat over time. The current German walkthrough specifically distinguishes this sequel from the original game: a bed’s Peat improvement does not need to be reapplied before every planting.

Check that the field improvement was completed, rather than merely placing Peat in a nearby chest. If production at the Compost Pile stops with a completed batch waiting, collect that output or inspect the qualified assistant’s collection cycle.

The 1.011 update fixes planting and fertilizer-swap problems on empty beds. A persistent inability to select or replace the fertilizer should be checked against the installed version, rather than solved by discarding every seed.

Crops also feed alchemy

Flour gives 2 green runes; Pumpkin gives 3. Keeping those renewable ingredients can replace a more awkward ingredient route for Paint, Preservative or Organ Improvers. Study the ingredient first and compare slot totals in the alchemy solver.

Zombie gardening covers the worker assignment and shovel requirements. Food and stamina covers the other use for the same harvest.

Sources

  1. Razeg’s completed-playthrough field guideFirsthand progression, workshop, farming, sermons and combat examples.
  2. Marbur’s German progression walkthroughCurrent walkthrough with an explicit 1.011 correction for zombie assistants.
  3. Official Steam update 1.011October 30 changes to movement, assistants, quarry delivery and progression fixes.

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