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  <title>Probably Stolen Handbook</title>
  <subtitle>Probably Stolen recipes, chemistry purity, water grades, rent and buyout costs, factions and inspections, checked against update 1.0.0.12.</subtitle>
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  <id>https://gamehandbooks.com/probably-stolen/</id>
  <updated>2026-11-12T12:00:00Z</updated>
  <author><name>Probably Stolen Handbook</name><uri>https://gamehandbooks.com/probably-stolen/</uri></author>
  <icon>https://gamehandbooks.com/images/probably-stolen/app-icon.jpg</icon>
  <entry>
    <title>3D Printer chips, Furnace ingots and Gun Parts</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/probably-stolen/guides/3d-printer-chips/"/>
    <id>https://gamehandbooks.com/probably-stolen/guides/3d-printer-chips/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>How long each 3D Printer chip takes, which need the Metal Printer and CNC modules, how ingot purity sets Gun Parts and melee condition, and how to make High-purity ingots.</summary>
    <category term="Production"/>
  </entry>
  <entry>
    <title>All 21 achievements and how to unlock each</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/probably-stolen/guides/achievements/"/>
    <id>https://gamehandbooks.com/probably-stolen/guides/achievements/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>Conditions for all 21 Probably Stolen achievements with the global unlock rate on 12 November, which can share a run, and the guide that covers each one.</summary>
    <category term="Records"/>
  </entry>
  <entry>
    <title>Appraisal guide: cybernetic hands, Ribwich, Plasma Cartridge and fakes</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/probably-stolen/guides/appraisal-and-counterfeits/"/>
    <id>https://gamehandbooks.com/probably-stolen/guides/appraisal-and-counterfeits/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>Appraisal fees and ranks, the value tables for cybernetic hands, Ribwiches and Plasma Cartridges, and how to spot counterfeit Hemingway packs, Food Stamps and Immunivax injectors.</summary>
    <category term="Customers and appraisal"/>
  </entry>
  <entry>
    <title>BloomBerry wine: Master Vintage score, yeast and aging</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/probably-stolen/guides/winemaking/"/>
    <id>https://gamehandbooks.com/probably-stolen/guides/winemaking/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>How wine quality is scored from berries, yeast and water, fermentation times for each yeast, aging value per day, and why GloomBerry Wine is contraband.</summary>
    <category term="Plants and animals"/>
  </entry>
  <entry>
    <title>Chemistry guide: Dream Dust, purity grades and Lab Pure</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/probably-stolen/guides/chemistry-guide/"/>
    <id>https://gamehandbooks.com/probably-stolen/guides/chemistry-guide/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>The four-machine chemistry chain, extraction temperatures, purity grades from Starch to Lab Pure, and the module counts needed for 99% purity and Say My Name.</summary>
    <category term="Production"/>
  </entry>
  <entry>
    <title>Factions and reputation: every perk threshold and penalty</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/probably-stolen/guides/factions-and-reputation/"/>
    <id>https://gamehandbooks.com/probably-stolen/guides/factions-and-reputation/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>Reputation perks for the Lower Levels, Upper Levels, Security, Black Market and Revolution, how trades raise reputation, the −100 endings and the route to Diplomatic.</summary>
    <category term="Law and factions"/>
  </entry>
  <entry>
    <title>How to buy the store: rent, buyout price and mortgage</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/probably-stolen/guides/buy-the-store/"/>
    <id>https://gamehandbooks.com/probably-stolen/guides/buy-the-store/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>The store costs 12,000 credits on Cozy and Normal until day 50. A day-49 savings plan for Prodigious, rent and mortgage tables, the business permit and what ends a run.</summary>
    <category term="Money and rent"/>
  </entry>
  <entry>
    <title>How to identify Augs, when to shoot and Aug Hunter</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/probably-stolen/guides/augs/"/>
    <id>https://gamehandbooks.com/probably-stolen/guides/augs/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>The signs of an Aug from the Security identification guide, telltale phrasing, the Aug Scanner, rewards and manslaughter penalties, and how the Aug threat ends a Hard run.</summary>
    <category term="Law and factions"/>
  </entry>
  <entry>
    <title>How to make money early: first businesses compared</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/probably-stolen/guides/make-money/"/>
    <id>https://gamehandbooks.com/probably-stolen/guides/make-money/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>Start costs, product values and limits for water, wine, hydroponics, appraisal, rats and chemistry, with a week-by-week order for a day-49 store buyout on Mark Up.</summary>
    <category term="Money and rent"/>
  </entry>
  <entry>
    <title>Hydroponics guide: crops, minerals and a Huge Nutrifruit</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/probably-stolen/guides/hydroponics-guide/"/>
    <id>https://gamehandbooks.com/probably-stolen/guides/hydroponics-guide/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>Growing times, water use and mineral ranges for all seven crops, how contaminants cut plant health, harvest sizes, hydroponic modules and the 96% health needed for Green Thumb.</summary>
    <category term="Plants and animals"/>
  </entry>
  <entry>
    <title>Keycards, supply crates, the Desequencer and scavenging</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/probably-stolen/guides/keycards-and-crates/"/>
    <id>https://gamehandbooks.com/probably-stolen/guides/keycards-and-crates/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>Which keycard opens each supply crate, Desequencer chip times and keycard values, what the Dumping Grounds can give and the wound chance for each search.</summary>
    <category term="Production"/>
  </entry>
  <entry>
    <title>Machine modules: Performance, Efficiency, Quality and +250 Quality</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/probably-stolen/guides/modules-guide/"/>
    <id>https://gamehandbooks.com/probably-stolen/guides/modules-guide/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>What each module stat does on every machine, the thresholds that make Quality worthwhile, repairing Corrupted Modules, stuck modules, and reaching +250 Quality for Cranked to Eleven.</summary>
    <category term="Production"/>
  </entry>
  <entry>
    <title>Phanta recipe: N-Methylol Base, Reducing Agent and temperature</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/probably-stolen/guides/phanta-recipe/"/>
    <id>https://gamehandbooks.com/probably-stolen/guides/phanta-recipe/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>How to make Phanta Pills: where the Restricted supplies come from, removing the Stabilizing Agent with acid, the Reducing Agent ratio and the 120–129 °C window.</summary>
    <category term="Production"/>
  </entry>
  <entry>
    <title>Rat ranching: breeding, feeding and butchering at 400 g</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/probably-stolen/guides/rat-ranching/"/>
    <id>https://gamehandbooks.com/probably-stolen/guides/rat-ranching/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>How rats grow and breed, what the Auto Butcher should keep, why 400 g is the butchering weight, disease and prion problems, and how We Have Rats! unlocks.</summary>
    <category term="Plants and animals"/>
  </entry>
  <entry>
    <title>Security inspections, investigations and how to lower them</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/probably-stolen/guides/inspections-and-investigations/"/>
    <id>https://gamehandbooks.com/probably-stolen/guides/inspections-and-investigations/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>When inspectors come, what they search, contraband levels and fines, stolen-goods Heat, the evidence thresholds behind investigations, and how fixers and Evidence Removal reset them.</summary>
    <category term="Law and factions"/>
  </entry>
  <entry>
    <title>Starting scenarios, difficulty and perks compared</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/probably-stolen/guides/starting-scenarios/"/>
    <id>https://gamehandbooks.com/probably-stolen/guides/starting-scenarios/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>Starting credits, weekly rent, reputation and unlocked contacts for all nine scenarios, the four difficulties, and the perks that change money, rent and evidence.</summary>
    <category term="Money and rent"/>
  </entry>
  <entry>
    <title>Update 1.0.0.12 changes and the free update roadmap</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/probably-stolen/guides/update-1-0-0-12/"/>
    <id>https://gamehandbooks.com/probably-stolen/guides/update-1-0-0-12/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>What changed in every patch from 1.0.0.1 to 1.0.0.12 and hotfix 100-Rev13, which tables those changes affect, and the December Junker, January Organ Dealer and April roadmap.</summary>
    <category term="Records"/>
  </entry>
  <entry>
    <title>Wanted list and story characters: Lou, Eleanor, Serpico, Odin</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/probably-stolen/guides/story-characters/"/>
    <id>https://gamehandbooks.com/probably-stolen/guides/story-characters/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>Rewards for every wanted criminal, what each offers if you let them go, and the 1.0.0.12 changes to Lou's demand, Eleanor's bail, Serpico's food drop and shooting story characters.</summary>
    <category term="Customers and appraisal"/>
  </entry>
  <entry>
    <title>Water purification: grades, heavy metals and Pure Water</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/probably-stolen/guides/water-purification/"/>
    <id>https://gamehandbooks.com/probably-stolen/guides/water-purification/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>Water grades and prices per litre, which tool removes which contaminant, how to remove heavy metals, Moisture Farm output and the Quality needed for Pure Water.</summary>
    <category term="Production"/>
  </entry>
  <entry>
    <title>Wild's Network upgrades, costs and Wild's Favor</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/probably-stolen/guides/wilds-network/"/>
    <id>https://gamehandbooks.com/probably-stolen/guides/wilds-network/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>What every Joe Wild upgrade costs and unlocks: retired traders, suppliers, fixers, Rent Grace, Clemency, store expansions, power and the post-buyout tab.</summary>
    <category term="Money and rent"/>
  </entry>
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