Tailoring and Carpentry Stations: research and upgrades

Loftia tailoring station game icon.
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Tailoring and Carpentry have different research rewards and refined-material costs. Tailoring’s first quest asks for a clothing craft; Home Sweet Home asks for ten different decorations crafted and placed in your house.

Station upgrades

Station Level 2 payment Level 3 payment
Tailoring 10 Screws, 2 Recycled Polyester, 7 energy 4 Upcycled Fabric, 10 Screws, 2 Circuit Boards, 10 energy
Carpentry 10 Screws, 2 Flexible Lumber, 7 energy 4 Eco Plank, 10 Screws, 5 Magnets, 10 energy

Tailoring starts with 10 Screws and 10 Plastic Discards at Project Station Lv.1, for 5 energy. Carpentry starts with 10 Screws and 10 Scrap Wood at the same station and energy cost.

Research rewards

Tailoring’s level 2 and 3 unlocks are Eco Weave at Central Lake and Thrifty Textiles at the Museum. Carpentry uses Craftcore at Central Lake and Sturdy Foundations at the Museum. Finishing the tailoring bundle does not unlock the corresponding carpentry tier.

First Stitch and Home Sweet Home

First Stitch opens after City Tour. Build a Tailoring Station, craft any piece of clothing and speak with Linda. Her next quest is A Thread of Inspiration; buying or wearing an unrelated existing garment is not the specified craft action.

Home Sweet Home opens after Creative Block. Craft ten different decorations and place ten different decorations in the house, then report to Estella. Ten copies of one object do not meet a request for ten distinct decorations.

The material-chain guide expands Flexible Lumber and Eco Plank into Rattan and Cardboard. Use the crafting planner for direct ingredients, then add the separate costs of any refined components you still need.

Sources

  1. Tailoring Station
  2. Carpentry Station
  3. First Stitch
  4. Home Sweet Home

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