Early Dew: make Fruit Smoothies with gathered berries

Sugar ingredient icon used in Fruit Smoothie cooking.
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For an early Dew batch that leaves your quest vegetables intact, gather Wild Berries in The Hills, buy Sugar from Kun, and make Fruit Smoothies at Cooking Station Lv.1. Each craft needs 2 Wild Berries, 1 Sugar and 2 energy. Check the finished drink’s current Shipping Bin value before committing all your Sugar.

Loftia Codex and Cluefile agree on the recipe, station level and energy cost. Talrie’s firsthand reply gives the same berry-gathering and Sugar route. Sale-price reports differ, so use the quote shown in your game for the batch budget.

Gather, buy and cook

  1. Gather Wild Berries from berry bushes in The Hills, north of the first City area. This supplies the fruit without consuming the vegetables reserved for current quests or Inspirations.
  2. After The First Sprout, visit Kun’s Recipe Shop in Global Village, Loftia City. Buy Sugar at the listed 5 Dew each. The number of Sugar you buy limits the batch even if you have many berries.
  3. At Cooking Station Lv.1, select Fruit Smoothie. Prepare two Wild Berries and two energy per craft. If you have not built the station, the Cooking Station guide gives its Project Station recipe and materials.
  4. Put a finished smoothie in the Shipping Bin and read its sale quote. Use that quote to decide the size of the remaining batch. Do not use a vending-machine asking price as a guaranteed NPC sale value; a vending sale needs another player to buy it.

Budget ten crafts

Input or result Ten crafts
Wild Berries 20 gathered berries
Sugar 10, costing 50 Dew at 5 each
Cooking energy 20
Fruit Smoothies 10 base outputs

The 20 energy is cumulative spending across ten crafts, not a requirement for a 20-capacity Battery. Refill between crafts as needed.

If the sale quote is P Dew per smoothie, ten base outputs return 10 × P Dew. Subtract the 50 Dew Sugar payment to obtain 10 × P − 50 Dew before valuing your berries, energy or time.

For example, if your bin currently quotes 18 Dew, the batch returns 180 Dew and leaves 130 after the Sugar purchase. A player reports 18 after a reduction, while the Codex listing still shows 20. The number displayed for the item you are selling determines your own budget.

Keep enough charge for the next required craft. Twenty energy spent on this batch cannot also pay for a station or tool upgrade; the material planner lists those direct payments separately.

Keep quest stock before selling

Do not turn every crop into food because a dish has a higher sale price. Reserve the exact ingredients named by an active quest, research bundle or Inspiration first. Once you have spare crops, compare the finished dish’s quote with its purchased ingredients and the value of selling those crops directly.

The Seed Maker comparison shows the same choice for seeds: a homegrown input can still have a sale value.

Fish do not fund this Shipping Bin route

Spare fish are not another sellable smoothie ingredient. Fish cannot go in the Shipping Bin. Keep research species, then use matching Fish Repopulation requests for Sols, or share surplus catches with another player. The fish guide names the sets that unlock Project Station Lv.2 and Hammer Lv.2 so you can protect those catches before making room.

Sources

  1. Players comparing early income routesTalrie gives the Hills → Kun → smoothie route. Separate_Forever_164 reports a sale-price reduction; do not assume the older 20 Dew listing is current.
  2. Fruit Smoothie recipeCooking Station Lv.1, two Wild Berries and one Sugar, two energy.
  3. Sugar shop and unlockKun in Global Village, 5 Dew; availability after The First Sprout.
  4. Cluefile early-money recipe dataIndependent game-data guide agrees on recipe and base station/energy; its money page predates patch #2, so no universal profit ranking is taken from it.
  5. Early Access patch #2Current release context; recipe changes mean an older cash-flow table needs checking against the live recipe.

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