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  <title>Graveyard Keeper 2 Guide</title>
  <subtitle>Factory setup, power, zombie workers, and the production problems that hold up town restoration.</subtitle>
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  <id>https://gamehandbooks.com/graveyard-keeper-2/</id>
  <updated>2026-11-12T12:00:00Z</updated>
  <author><name>Graveyard Keeper 2 Guide</name><uri>https://gamehandbooks.com/graveyard-keeper-2/</uri></author>
  <icon>https://gamehandbooks.com/images/graveyard-keeper-2/app-icon.jpg</icon>
  <entry>
    <title>1.011: moving stations and autocrafts</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/graveyard-keeper-2/guides/patch-1-011/"/>
    <id>https://gamehandbooks.com/graveyard-keeper-2/guides/patch-1-011/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>Review the current Steam update’s movable objects, autocrafting stations, quarry delivery changes and fixes that affect older factory guides.</summary>
    <category term="Updates"/>
  </entry>
  <entry>
    <title>Alchemy recipes and rune alternatives</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/graveyard-keeper-2/guides/alchemy-recipes/"/>
    <id>https://gamehandbooks.com/graveyard-keeper-2/guides/alchemy-recipes/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>Make Paint, Lacquer, Dream Dust, Organ Improvers and Reanimation Liquid by matching rune totals, with practical one-ingredient and two-ingredient examples.</summary>
    <category term="Alchemy"/>
  </entry>
  <entry>
    <title>Autopsy: burial and zombie candidates</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/graveyard-keeper-2/guides/autopsy-and-corpses/"/>
    <id>https://gamehandbooks.com/graveyard-keeper-2/guides/autopsy-and-corpses/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>Choose what to remove before burial, calculate grave quality, preserve red-skull zombie candidates, and avoid surgery that prevents resurrection.</summary>
    <category term="Anatomy"/>
  </entry>
  <entry>
    <title>Bronze Nails, Details and extensions</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/graveyard-keeper-2/guides/bronze-nails-details/"/>
    <id>https://gamehandbooks.com/graveyard-keeper-2/guides/bronze-nails-details/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>Make early Bronze Nails from scrap without a furnace, then add smelting and a nearby Hardening Bucket for Bronze Details.</summary>
    <category term="Crafting"/>
  </entry>
  <entry>
    <title>Combat: Defense Power and flags</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/graveyard-keeper-2/guides/combat-squads/"/>
    <id>https://gamehandbooks.com/graveyard-keeper-2/guides/combat-squads/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>Prepare zombie squads and legal battlefield equipment, distinguish entry power from deployable slots, and hold the flags through the final wave.</summary>
    <category term="Combat"/>
  </entry>
  <entry>
    <title>Factory power and Belt Master</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/graveyard-keeper-2/guides/factory-power/"/>
    <id>https://gamehandbooks.com/graveyard-keeper-2/guides/factory-power/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>Calculate Carousel workers for current factory demand, understand Belt Master, and separate conveyor capacity from the Bioreactor’s Zombie Power item.</summary>
    <category term="Factory"/>
  </entry>
  <entry>
    <title>Factory unlock and Jack reputation</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/graveyard-keeper-2/guides/factory-unlock/"/>
    <id>https://gamehandbooks.com/graveyard-keeper-2/guides/factory-unlock/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>Open the underground factory, separate the Circular Saw and Conveyor reputation gates, and find the next Jack quest when progress stalls.</summary>
    <category term="Progression"/>
  </entry>
  <entry>
    <title>Factory: belts, crates and porters</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/graveyard-keeper-2/guides/factory-production/"/>
    <id>https://gamehandbooks.com/graveyard-keeper-2/guides/factory-production/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>Fix stalled factory lines by checking power, the first blocked item, output destinations, crop filters and the separate porter jobs to Town.</summary>
    <category term="Factory"/>
  </entry>
  <entry>
    <title>Faith, sermons and reusable prayers</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/graveyard-keeper-2/guides/faith-sermons/"/>
    <id>https://gamehandbooks.com/graveyard-keeper-2/guides/faith-sermons/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>Raise sermon attendance through Church Quality and Town Gratitude, choose a prayer you can support, and separate Faith rewards from graveyard donation bonuses.</summary>
    <category term="Church"/>
  </entry>
  <entry>
    <title>Farming: seeds, Peat and replanting</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/graveyard-keeper-2/guides/farming-seeds/"/>
    <id>https://gamehandbooks.com/graveyard-keeper-2/guides/farming-seeds/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>Count seed returns separately from crops, improve garden beds with Peat, and avoid importing the first game’s repeated fertilizer routine.</summary>
    <category term="Farming"/>
  </entry>
  <entry>
    <title>Find missing zombies</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/graveyard-keeper-2/guides/find-missing-zombies/"/>
    <id>https://gamehandbooks.com/graveyard-keeper-2/guides/find-missing-zombies/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>Locate workers by their assigned stations, distinguish moving porters from idle bodies, and reconcile the Resurrection Room’s count before raising replacements.</summary>
    <category term="Zombies"/>
  </entry>
  <entry>
    <title>Food, stamina and Insanity</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/graveyard-keeper-2/guides/food-stamina-insanity/"/>
    <id>https://gamehandbooks.com/graveyard-keeper-2/guides/food-stamina-insanity/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>Plan prepared food for long crafting sessions, distinguish stamina recovery from Insanity reduction, and retain healing potions for combat.</summary>
    <category term="Survival"/>
  </entry>
  <entry>
    <title>Grave quality and skull penalties</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/graveyard-keeper-2/guides/grave-quality/"/>
    <id>https://gamehandbooks.com/graveyard-keeper-2/guides/grave-quality/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>Calculate a grave’s score before buying better decorations, and distinguish corpse improvements from church attendance and sermon Faith.</summary>
    <category term="Anatomy"/>
  </entry>
  <entry>
    <title>Inspirations and craft mastery</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/graveyard-keeper-2/guides/inspirations-mastery/"/>
    <id>https://gamehandbooks.com/graveyard-keeper-2/guides/inspirations-mastery/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>Separate technology points, Inspiration claims, permanent talents and effective mastery so unlocked recipes can actually start.</summary>
    <category term="Progression"/>
  </entry>
  <entry>
    <title>Iron Ingots, Details and Kits</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/graveyard-keeper-2/guides/iron-crafting/"/>
    <id>https://gamehandbooks.com/graveyard-keeper-2/guides/iron-crafting/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>Diagnose why an iron recipe remains locked after researching smithing, including the mastery-five, six and seven production stages.</summary>
    <category term="Crafting"/>
  </entry>
  <entry>
    <title>Mine, quarry and delivery chests</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/graveyard-keeper-2/guides/remote-resources/"/>
    <id>https://gamehandbooks.com/graveyard-keeper-2/guides/remote-resources/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>Find the Stone, Marble, Iron, Coal, Sand and Clay production routes, and diagnose why material reaches a remote chest but not the home workshop.</summary>
    <category term="Resources"/>
  </entry>
  <entry>
    <title>Organ Improver recipes and treatment</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/graveyard-keeper-2/guides/organ-improvers/"/>
    <id>https://gamehandbooks.com/graveyard-keeper-2/guides/organ-improvers/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>Turn a low-grade donor organ into a top-grade red- or white-skull organ, then check the mastery needed to insert the result.</summary>
    <category term="Anatomy"/>
  </entry>
  <entry>
    <title>Organ surgery: mastery and errors</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/graveyard-keeper-2/guides/organ-surgery/"/>
    <id>https://gamehandbooks.com/graveyard-keeper-2/guides/organ-surgery/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>Check Anatomy thresholds for skin, bones, skull, heart, brain and guts before removing or inserting an organ, with a mastery-thirteen setup.</summary>
    <category term="Anatomy"/>
  </entry>
  <entry>
    <title>Reanimation Liquid recipe and setup</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/graveyard-keeper-2/guides/reanimation-liquid/"/>
    <id>https://gamehandbooks.com/graveyard-keeper-2/guides/reanimation-liquid/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>Mix Reanimation Liquid with three ingredient slots, preserve scarce organs through a renewable alternative, and check the separate preparation requirements.</summary>
    <category term="Alchemy"/>
  </entry>
  <entry>
    <title>Study, Science and item retention</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/graveyard-keeper-2/guides/study-science/"/>
    <id>https://gamehandbooks.com/graveyard-keeper-2/guides/study-science/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>Use the Study Table without confusing study with decomposition, plan early Science, and identify one-time organ rewards and alchemy discoveries.</summary>
    <category term="Progression"/>
  </entry>
  <entry>
    <title>Town Gratitude, orders and spending</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/graveyard-keeper-2/guides/town-gratitude/"/>
    <id>https://gamehandbooks.com/graveyard-keeper-2/guides/town-gratitude/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>Earn and retain Town Gratitude, distinguish urgent and cumulative orders, and avoid losing value at the cap before a sermon.</summary>
    <category term="Town"/>
  </entry>
  <entry>
    <title>Town restoration, green scrolls and orders</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/graveyard-keeper-2/guides/town-restoration/"/>
    <id>https://gamehandbooks.com/graveyard-keeper-2/guides/town-restoration/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>Separate housing from shops, spend population scrolls with Linda, and plan Town orders around current population and factory supplies.</summary>
    <category term="Progression"/>
  </entry>
  <entry>
    <title>Zombie gardening and seed supply</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/graveyard-keeper-2/guides/zombie-gardening/"/>
    <id>https://gamehandbooks.com/graveyard-keeper-2/guides/zombie-gardening/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>Assign garden crops through the build board, equip gardeners with shovels, and diagnose missing seeds or the old blocked-farmer bug.</summary>
    <category term="Farming"/>
  </entry>
  <entry>
    <title>Zombie suppliers and stalled crafts</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/graveyard-keeper-2/guides/zombie-suppliers/"/>
    <id>https://gamehandbooks.com/graveyard-keeper-2/guides/zombie-suppliers/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>Fix a zombie that delivers ingredients but will not start the furnace. Check its own mastery, tools, fuel, supply area and output collection.</summary>
    <category term="Zombies"/>
  </entry>
  <entry>
    <title>Zombie talents, station colors and tools</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/graveyard-keeper-2/guides/zombie-talents/"/>
    <id>https://gamehandbooks.com/graveyard-keeper-2/guides/zombie-talents/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>Match a zombie’s effective mastery and tools to its workstation, and understand why worker-made technology points do not enter the Keeper’s pool.</summary>
    <category term="Zombies"/>
  </entry>
  <entry>
    <title>Zombies: resurrection, collars and work</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/graveyard-keeper-2/guides/zombie-workers/"/>
    <id>https://gamehandbooks.com/graveyard-keeper-2/guides/zombie-workers/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>Prepare complete corpses, resurrect on Envy, choose collars for red skulls, and check mastery before assigning a worker to production.</summary>
    <category term="Zombies"/>
  </entry>
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