<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
  <title>Brotato Guide</title>
  <subtitle>Brotato builds for all 74 characters, best weapons and items computed from the game rules, synergies, Primal Dread unlocks, Mecha vs Mutant and danger levels.</subtitle>
  <link rel="self" type="application/atom+xml" href="https://gamehandbooks.com/brotato/feed.xml"/>
  <link rel="alternate" type="text/html" href="https://gamehandbooks.com/brotato/"/>
  <id>https://gamehandbooks.com/brotato/</id>
  <updated>2026-11-13T12:00:00Z</updated>
  <author><name>Brotato Guide</name><uri>https://gamehandbooks.com/brotato/</uri></author>
  <icon>https://gamehandbooks.com/images/brotato/app-icon.jpg</icon>
  <entry>
    <title>How to beat Danger 5 in Brotato: characters and builds</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/brotato/guides/how-to-beat-danger-5/"/>
    <id>https://gamehandbooks.com/brotato/guides/how-to-beat-danger-5/</id>
    <published>2026-11-13T12:00:00Z</published>
    <updated>2026-11-13T12:00:00Z</updated>
    <summary>Knight, Loud, Well-Rounded, Masochist, Crazy and Soldier are the Danger 5 picks that Steam guides agree on. Builds, the stats that carry each one, wave-by-wave priorities and the usual causes of a lost run.</summary>
    <category term="Runs and difficulty"/>
  </entry>
  <entry>
    <title>How to beat Nightmare in Brotato: characters, builds and fog waves</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/brotato/guides/how-to-beat-nightmare/"/>
    <id>https://gamehandbooks.com/brotato/guides/how-to-beat-nightmare/</id>
    <published>2026-11-13T12:00:00Z</published>
    <updated>2026-11-13T12:00:00Z</updated>
    <summary>Knight, Masochist, Technomage, Jack and Cyborg are the characters players report winning Nightmare with. Their builds, the waves where runs die, fog and projectile counters, and Primal Dread picks after the 12 November patch.</summary>
    <category term="Runs and difficulty"/>
  </entry>
  <entry>
    <title>Brotato danger levels and Nightmare unlock</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/brotato/guides/danger-levels-nightmare/"/>
    <id>https://gamehandbooks.com/brotato/guides/danger-levels-nightmare/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-13T12:00:00Z</updated>
    <summary>Danger 0 to 5 add enemies, elites, hordes, +12% to +40% enemy damage and health and two bosses. Nightmare adds +60%, faster enemies, projectiles and fog, and needs 10 Danger 5 wins with different characters or zones.</summary>
    <category term="Runs and difficulty"/>
  </entry>
  <entry>
    <title>Brotato 1.2 patch notes: character changes</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/brotato/guides/update-1-2-changes/"/>
    <id>https://gamehandbooks.com/brotato/guides/update-1-2-changes/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>Character changes in update 1.2 and the patches through 12 November 2026, from Diver and One-Armed buffs to new starting weapons for Explorer, Caveman, Mad Scientist and Wildling.</summary>
    <category term="Characters and unlocks"/>
  </entry>
  <entry>
    <title>Brotato armor, dodge and damage formulas</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/brotato/guides/stat-formulas/"/>
    <id>https://gamehandbooks.com/brotato/guides/stat-formulas/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>Armor multiplies damage taken by 15/(15+Armor), dodge is capped at 60%, regeneration heals 1 HP every 5/(1+(R−1)/2.25) seconds, and weapon damage is (base + scaled stats) × %Damage.</summary>
    <category term="Shop, items and stats"/>
  </entry>
  <entry>
    <title>Brotato Evolution: Mecha vs Mutant explained</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/brotato/guides/evolution-mecha-mutant/"/>
    <id>https://gamehandbooks.com/brotato/guides/evolution-mecha-mutant/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>Positive Evolution makes Mecha enemies and Mecha Parts for mechanizing weapons; negative Evolution makes Mutant enemies and mutations that copy item effects onto the Tumor. Rules after the 12 November patch.</summary>
    <category term="Primal Dread"/>
  </entry>
  <entry>
    <title>Brotato fossils: all 9 fossil items</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/brotato/guides/fossils/"/>
    <id>https://gamehandbooks.com/brotato/guides/fossils/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>The nine fossil items, their launch effects, the 12 November buffs, and why five of them unlock the Caveman.</summary>
    <category term="Shop, items and stats"/>
  </entry>
  <entry>
    <title>Brotato item bans and shop locks</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/brotato/guides/bans-and-locks/"/>
    <id>https://gamehandbooks.com/brotato/guides/bans-and-locks/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>Win on Danger 3 to unlock bans. A run starts with 8 ban tokens and, since 12 November, gains 1 more every 4 waves until wave 20. Locking keeps a shop item for the next shop.</summary>
    <category term="Runs and difficulty"/>
  </entry>
  <entry>
    <title>Brotato Item Sets: turn DLC content off</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/brotato/guides/item-sets/"/>
    <id>https://gamehandbooks.com/brotato/guides/item-sets/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>Update 1.2's Item Set menu switches whole DLCs and free updates such as Paws &amp; Claws on or off from character selection. What a set contains and what it cannot remove.</summary>
    <category term="Runs and difficulty"/>
  </entry>
  <entry>
    <title>Brotato Jungle hazards: holes, puddles, fog</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/brotato/guides/jungle-zone/"/>
    <id>https://gamehandbooks.com/brotato/guides/jungle-zone/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>The Primal Dread Jungle has holes that block movement, flying dinosaurs that cross them, oil and acid puddles from evolved enemies, and stampede hordes. Changes from the 12 November patch.</summary>
    <category term="Primal Dread"/>
  </entry>
  <entry>
    <title>Brotato pets: effects and unlocks</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/brotato/guides/pets/"/>
    <id>https://gamehandbooks.com/brotato/guides/pets/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>The nine Paws &amp; Claws pets and three Primal Dread pets with their effects, prices and unlock challenges, plus how the Beast Master uses them.</summary>
    <category term="Shop, items and stats"/>
  </entry>
  <entry>
    <title>Brotato weapon class set bonuses</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/brotato/guides/weapon-class-bonuses/"/>
    <id>https://gamehandbooks.com/brotato/guides/weapon-class-bonuses/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>Every weapon class bonus in Brotato at 2, 3, 4, 5 and 6 weapons, how duplicates count, One-Armed's three extra weapons and how 1.2 changed the weapon shop odds.</summary>
    <category term="Shop, items and stats"/>
  </entry>
  <entry>
    <title>Primal Dread achievements and rewards</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/brotato/guides/primal-dread-achievements/"/>
    <id>https://gamehandbooks.com/brotato/guides/primal-dread-achievements/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>All 21 Primal Dread challenges, from Bone Collector and Clever Girl to Whip It, with their conditions, rewards and the setup that completes each one.</summary>
    <category term="Characters and unlocks"/>
  </entry>
  <entry>
    <title>Primal Dread character unlocks in Brotato</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/brotato/guides/primal-dread-character-unlocks/"/>
    <id>https://gamehandbooks.com/brotato/guides/primal-dread-character-unlocks/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>Caveman needs 5 fossils in one run, Arsonist 12 fire puddles at once, Poacher 20 Jungle enemy types, Survivor 10 crates in one run, and Mad Scientist a win with both Variant and Droid.</summary>
    <category term="Characters and unlocks"/>
  </entry>
  <entry>
    <title>Primal Dread DLC: contents, price and patches</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/brotato/guides/primal-dread-dlc/"/>
    <id>https://gamehandbooks.com/brotato/guides/primal-dread-dlc/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>Primal Dread adds the Jungle zone, 10 characters, 17 weapons, about 40 items and the Evolution stat for $3.99. What changed in patches 1.2.0.1 and the 12 November balance update.</summary>
    <category term="Primal Dread"/>
  </entry>
</feed>
