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  <title>9 Kings Guide</title>
  <subtitle>Kings, card lists, Royal Council decrees, perks, unlock conditions and achievements for 9 Kings 1.0, with the run calendar and the changes from Early Access.</subtitle>
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  <id>https://gamehandbooks.com/9-kings/</id>
  <updated>2026-11-13T12:00:00Z</updated>
  <author><name>9 Kings Guide</name><uri>https://gamehandbooks.com/9-kings/</uri></author>
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  <entry>
    <title>Builds for every king in 9 Kings at King difficulty and above</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/9-kings/guides/builds-by-king/"/>
    <id>https://gamehandbooks.com/9-kings/guides/builds-by-king/</id>
    <published>2026-11-13T12:00:00Z</published>
    <updated>2026-11-13T12:00:00Z</updated>
    <summary>One working high-difficulty build per king in 9 Kings 1.0: the carry card, the perks to stack, the decree to re-roll for, the enemy kings to avoid and how many player guides agree.</summary>
    <category term="Kings"/>
  </entry>
  <entry>
    <title>How to beat King difficulty and King IX IX in 9 Kings</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/9-kings/guides/beat-king-difficulty/"/>
    <id>https://gamehandbooks.com/9-kings/guides/beat-king-difficulty/</id>
    <published>2026-11-13T12:00:00Z</published>
    <updated>2026-11-13T12:00:00Z</updated>
    <summary>A run plan for King to King IX IX in 9 Kings 1.0: perk boards, one-carry scaling, which enemy kings to re-roll, the year-5 decree, the year-33 final battle and the usual reasons runs die.</summary>
    <category term="Progression"/>
  </entry>
  <entry>
    <title>Difficulty levels in 9 Kings, Peasant to King IX IX</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/9-kings/guides/difficulty-levels/"/>
    <id>https://gamehandbooks.com/9-kings/guides/difficulty-levels/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-13T12:00:00Z</updated>
    <summary>All 25 difficulty levels in 9 Kings 1.0 in order, how each one unlocks, and the enemy and experience multipliers stored for each level in the game data.</summary>
    <category term="Progression"/>
  </entry>
  <entry>
    <title>Hardest 9 Kings achievements and how to get them</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/9-kings/guides/hard-achievements/"/>
    <id>https://gamehandbooks.com/9-kings/guides/hard-achievements/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-13T12:00:00Z</updated>
    <summary>Methods for the rarest 9 Kings achievements: Wall Street, The Spire Slays, King of Kings, Your Grindness, Spoiled, Time Bender, Nobel Prize, Wonderwall, the speedrun and the 1.0 additions.</summary>
    <category term="Progression"/>
  </entry>
  <entry>
    <title>First run in 9 Kings</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/9-kings/guides/beginner-guide/"/>
    <id>https://gamehandbooks.com/9-kings/guides/beginner-guide/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>How a year works in 9 Kings 1.0, what each card type does on a plot, how lives and loot work, and the settings and perks to check before your first run.</summary>
    <category term="Start here"/>
  </entry>
  <entry>
    <title>Gold, merchants, re-rolls and the pit in 9 Kings</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/9-kings/guides/gold-merchants-and-pit/"/>
    <id>https://gamehandbooks.com/9-kings/guides/gold-merchants-and-pit/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>Where gold comes from in 9 Kings 1.0, what merchant cards and re-rolls cost, how the pit (well) works, and the Greed cards, decrees and perks that change those numbers.</summary>
    <category term="Run systems"/>
  </entry>
  <entry>
    <title>How to unlock every king in 9 Kings</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/9-kings/guides/unlock-kings/"/>
    <id>https://gamehandbooks.com/9-kings/guides/unlock-kings/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>Unlock goals for all nine kings and the Joker in 9 Kings 1.0, from Use 9 spells to Play for 999 years, plus how to unlock Quest mode, multiplayer, daily mayhem and higher difficulties.</summary>
    <category term="Progression"/>
  </entry>
  <entry>
    <title>Joker mode in 9 Kings, the custom deck builder</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/9-kings/guides/joker-mode/"/>
    <id>https://gamehandbooks.com/9-kings/guides/joker-mode/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>How to unlock the Joker in 9 Kings 1.0, what you can set in Joker mode (deck, events, enemy kings, gold, lives, re-rolls) and how to use it to test card interactions.</summary>
    <category term="Modes"/>
  </entry>
  <entry>
    <title>King of Nomads: Camp, Migration, Raptors and Dragon Den</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/9-kings/guides/king-of-nomads/"/>
    <id>https://gamehandbooks.com/9-kings/guides/king-of-nomads/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>How the King of Nomads deck works in 9 Kings 1.0: Camp's trigger on empty plots, Migration and Travel Boots, Raptor and Boar mounts, Mob growth, Dragon Den and the moving base.</summary>
    <category term="Kings"/>
  </entry>
  <entry>
    <title>King of Time: Amplifier, Portal, Regression and Rewind</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/9-kings/guides/king-of-time/"/>
    <id>https://gamehandbooks.com/9-kings/guides/king-of-time/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>How the King of Time's Amplifier passes buffs to neighbours, which support effects it copies, how Portal time travel replays years, and what Regression, Rewind and the 1.0 decrees Power Grid and Debris do.</summary>
    <category term="Kings"/>
  </entry>
  <entry>
    <title>Level-up chains: Lab Rat, Concabulator and Overhaul</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/9-kings/guides/level-up-chains/"/>
    <id>https://gamehandbooks.com/9-kings/guides/level-up-chains/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>How King of Progress level-up chains work in 9 Kings 1.0: Lab Rats that level with their neighbours, the level-3 Concabulator, Overhaul scaling, Patronage, X-Ray and Mantra.</summary>
    <category term="Kings"/>
  </entry>
  <entry>
    <title>Multiplayer in 9 Kings: seasons, ranks and rules</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/9-kings/guides/multiplayer/"/>
    <id>https://gamehandbooks.com/9-kings/guides/multiplayer/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>How 9 Kings multiplayer works in 1.0: unlock after 3 runs, asynchronous battles against other players' kingdoms, 5 lives, seasonal Rainbow and decree pools, multiplayer perks, ranks and casual mode.</summary>
    <category term="Modes"/>
  </entry>
  <entry>
    <title>Perks and king levels in 9 Kings</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/9-kings/guides/perks-and-levels/"/>
    <id>https://gamehandbooks.com/9-kings/guides/perks-and-levels/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>How 9 Kings perks unlock with king levels, how the 9-slot perk board and ranks work, when Rainbow perks unlock, and which universal perks change a run most.</summary>
    <category term="Progression"/>
  </entry>
  <entry>
    <title>Quest mode in 9 Kings</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/9-kings/guides/quest-mode/"/>
    <id>https://gamehandbooks.com/9-kings/guides/quest-mode/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>How Quest mode works in 9 Kings 1.0 - 81 quests in 9 regions, how to unlock it, its Knight, King and Chaos difficulties, quest achievements and the daily mayhem island.</summary>
    <category term="Modes"/>
  </entry>
  <entry>
    <title>Rainbow and Chaos cards: Jack of Rainbows and Jack of Chaos</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/9-kings/guides/rainbow-and-chaos-cards/"/>
    <id>https://gamehandbooks.com/9-kings/guides/rainbow-and-chaos-cards/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>How to get the 36 Rainbow cards and 15 Chaos cards in 9 Kings 1.0, when the Jack of Rainbows and Jack of Chaos attack, and what each special card does.</summary>
    <category term="Cards"/>
  </entry>
  <entry>
    <title>Royal Council and decrees in 9 Kings</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/9-kings/guides/royal-council-decrees/"/>
    <id>https://gamehandbooks.com/9-kings/guides/royal-council-decrees/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>How a Royal Council builds its decree offer in 9 Kings 1.0: the four decree pools, pick limits, re-rolls, the perks and decrees that add choices, and decrees that change the next council.</summary>
    <category term="Run systems"/>
  </entry>
  <entry>
    <title>Run calendar for 9 Kings</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/9-kings/guides/run-calendar/"/>
    <id>https://gamehandbooks.com/9-kings/guides/run-calendar/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>The years of a 9 Kings run in which the prophet, Royal Councils, merchants and the final battle happen, plus diplomats, expansion towers, the Jack of Rainbows and Endless mode.</summary>
    <category term="Run systems"/>
  </entry>
  <entry>
    <title>What changed in 9 Kings 1.0</title>
    <link rel="alternate" type="text/html" href="https://gamehandbooks.com/9-kings/guides/version-1-0-changes/"/>
    <id>https://gamehandbooks.com/9-kings/guides/version-1-0-changes/</id>
    <published>2026-11-12T12:00:00Z</published>
    <updated>2026-11-12T12:00:00Z</updated>
    <summary>Everything 9 Kings 1.0 added or changed on 12 November 2026 compared with Early Access 0.9.8 - Joker mode, daily mayhem, 9 Rainbow cards, 27 decrees, perks, blessings, 45 achievements and balance changes.</summary>
    <category term="Version"/>
  </entry>
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